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PoGoBud

Shadow Scizor counters

bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Night Slash

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
4.917
100%6.5 s
2.0 charged
80% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.500
100%6.0 s
1.0 charged
78% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
4.317
100%6.0 s
1.0 charged
77% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.083
100%6.5 s
2.0 charged
76% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.630
100%6.5 s
2.0 charged
72% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowerpsychicPsychic Fangs
3.607
100%6.5 s
2.0 charged
72% HP left on average
7
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.529
100%6.0 s
1.0 charged
72% HP left on average
8
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.500
100%5.0 s
1.0 charged
71% HP left on average
9
Victini
normalQuick Attack
fireV-createfireOverheat
3.375
100%5.5 s
2.0 charged
70% HP left on average
10
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
3.214
100%6.0 s
1.0 charged
69% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.196
100%6.5 s
2.0 charged
69% HP left on average
12
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.089
100%6.0 s
1.0 charged
68% HP left on average
13
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.089
100%7.0 s
2.0 charged
68% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
2.955
100%6.0 s
1.0 charged
66% HP left on average
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.902
100%6.5 s
2.0 charged
66% HP left on average
16
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
2.869
100%5.5 s
2.0 charged
65% HP left on average
17
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
2.869
100%6.5 s
2.0 charged
65% HP left on average
18
Armarouge
fireIncinerate
fireHeat WavefireFlamethrower
2.754
100%6.0 s
1.0 charged
64% HP left on average
19
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.662
100%5.5 s
2.0 charged
62% HP left on average
20
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.662
100%5.0 s
0.0 charged
62% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.