Shadow Scizor counters
bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 4.917 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 4.500 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 4.317 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.083 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.630 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 6 | fireFire Spin fireFlamethrowerpsychicPsychic Fangs | 3.607 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.529 | 100% | 6.0 s 1.0 charged | 72% HP left on average | |
| 8 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 3.375 | 100% | 5.5 s 2.0 charged | 70% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.214 | 100% | 6.0 s 1.0 charged | 69% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.196 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 3.089 | 100% | 6.0 s 1.0 charged | 68% HP left on average | |
| 13 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.089 | 100% | 7.0 s 2.0 charged | 68% HP left on average | |
| 14 | fireIncinerate fireBlast BurnfireFlamethrower | 2.955 | 100% | 6.0 s 1.0 charged | 66% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.902 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 16 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.869 | 100% | 5.5 s 2.0 charged | 65% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricThunder | 2.869 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 18 | fireIncinerate fireHeat WavefireFlamethrower | 2.754 | 100% | 6.0 s 1.0 charged | 64% HP left on average | |
| 19 | fireEmber fireHeat WavedarkCrunch | 2.662 | 100% | 5.5 s 2.0 charged | 62% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFusion Flare | 2.662 | 100% | 5.0 s 0.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.