Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fire Spin / Air Cutter
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.367 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 4.909 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | normalLock-On rockStone EdgeelectricZap Cannon | 3.857 | 100% | 6.0 s 1.0 charged | 74% HP left on average | |
| 6 | rockRock Throw rockMeteor BeamrockStone Edge | 3.154 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 7 | rockSmack Down rockRock WreckerrockStone Edge | 2.500 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 8 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.487 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 9 | rockRock Throw rockStone EdgerockAncient Power | 2.025 | 100% | 6.0 s 0.0 charged | 51% HP left on average | |
| 10 | rockRock Throw rockStone EdgeelectricWild Charge | 2.025 | 100% | 6.0 s 0.0 charged | 51% HP left on average | |
| 11 | electricThunder Shock electricZap CannonrockAncient Power | 2.011 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | fightingKarate Chop rockStone EdgerockRock Slide | 1.768 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 13 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.733 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 14 | electricThunder Shock electricZap CannonrockAncient Power | 1.716 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 15 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.711 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 16 | electricThunder Shock electricThunderelectricThunder Punch | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 17 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 18 | rockRock Throw rockRock SliderockAncient Power | 1.620 | 100% | 6.0 s 0.0 charged | 38% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 1.604 | 100% | 5.5 s 1.0 charged | 38% HP left on average | |
| 20 | rockSmack Down rockRock SlidedragonOutrage | 1.586 | 100% | 6.0 s 0.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.