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PoGoBud

Shadow Charizard counters

fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fire Spin / Air Cutter

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charizard
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.367
100%5.0 s
1.0 charged
81% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.367
100%5.0 s
1.0 charged
81% HP left on average
3
Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
4.909
100%6.0 s
1.0 charged
80% HP left on average
4
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.472
100%5.0 s
1.0 charged
78% HP left on average
5
Shadow Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
3.857
100%6.0 s
1.0 charged
74% HP left on average
6
Shadow Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
3.154
100%6.0 s
0.0 charged
68% HP left on average
7
Shadow Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
2.500
100%6.0 s
0.0 charged
60% HP left on average
8
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
2.487
100%6.0 s
0.0 charged
60% HP left on average
9
Shadow Golem
rockRock Throw
rockStone EdgerockAncient Power
2.025
100%6.0 s
0.0 charged
51% HP left on average
10
Shadow Alolan Golem
rockRock Throw
rockStone EdgeelectricWild Charge
2.025
100%6.0 s
0.0 charged
51% HP left on average
11
Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
2.011
100%5.5 s
1.0 charged
50% HP left on average
12
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
1.768
100%5.5 s
1.0 charged
43% HP left on average
13
Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.733
100%5.5 s
1.0 charged
42% HP left on average
14
Shadow Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
1.716
100%5.5 s
1.0 charged
42% HP left on average
15
Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
1.711
100%5.5 s
1.0 charged
42% HP left on average
16
Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
1.667
100%5.5 s
1.0 charged
40% HP left on average
17
Melmetal
electricThunder Shock
rockRock SlideelectricThunderbolt
1.667
100%5.5 s
1.0 charged
40% HP left on average
18
Shadow Aerodactyl
rockRock Throw
rockRock SliderockAncient Power
1.620
100%6.0 s
0.0 charged
38% HP left on average
19
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.604
100%5.5 s
1.0 charged
38% HP left on average
20
Rampardos
rockSmack Down
rockRock SlidedragonOutrage
1.586
100%6.0 s
0.0 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.