Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 4.605 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | flyingPeck darkFoul PlaynormalHyper Beam | 4.361 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.929 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.804 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 6 | ghostAstonish darkDark PulseghostShadow Ball | 3.513 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 7 | psychicPsywave darkFoul PlaynormalHyper Beam | 3.489 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.300 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 9 | bugFury Cutter darkDark PulsebugX-Scissor | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 3.238 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 11 | darkBite darkDark PulsegrassPower Whip | 3.175 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | darkBite darkDark PulsedarkFoul Play | 3.130 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | darkSnarl darkDark PulsebugX-Scissor | 3.095 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 14 | darkSucker Punch darkDark PulseflyingHurricane | 3.016 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 15 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.991 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.907 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 17 | grassLeafage darkNight SlashgrassFrenzy Plant | 2.880 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | ghostLick darkNight SlashnormalHyper Beam | 2.767 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.759 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 20 | fireIncinerate darkFoul PlaydarkCrunch | 2.648 | 100% | 5.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.