Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 2.893 | 100% | 13.5 s 4.0 charged | 65% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.642 | 100% | 12.5 s 3.0 charged | 62% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 2.570 | 100% | 10.5 s 3.0 charged | 61% HP left on average | |
| 4 | groundSand Attack groundEarthquakegroundEarth Power | 2.500 | 100% | 15.0 s 4.0 charged | 60% HP left on average | |
| 5 | groundSand Attack groundEarth PowergroundSand Tomb | 2.471 | 100% | 14.0 s 4.0 charged | 60% HP left on average | |
| 6 | groundMud Shot groundEarthquakerockAncient Power | 2.382 | 100% | 14.5 s 4.0 charged | 58% HP left on average | |
| 7 | icePowder Snow groundHigh HorsepowericeAvalanche | 2.360 | 100% | 14.5 s 4.0 charged | 58% HP left on average | |
| 8 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.307 | 100% | 15.5 s 4.0 charged | 57% HP left on average | |
| 9 | darkBite groundEarthquakegroundBulldoze | 2.273 | 100% | 16.5 s 4.0 charged | 56% HP left on average | |
| 10 | groundMud-Slap groundEarthquakenormalBody Slam | 2.215 | 100% | 14.0 s 4.0 charged | 55% HP left on average | |
| 11 | groundMud Shot groundEarth PowergroundBulldoze | 2.206 | 100% | 13.5 s 4.0 charged | 55% HP left on average | |
| 12 | groundMud-Slap groundEarthquakebugMegahorn | 2.120 | 100% | 15.0 s 2.0 charged | 53% HP left on average | |
| 13 | groundMud-Slap groundHigh HorsepowericeAvalanche | 2.115 | 100% | 14.0 s 2.0 charged | 53% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundScorching Sands | 2.081 | 100% | 14.5 s 4.0 charged | 52% HP left on average | |
| 15 | fightingDouble Kick groundEarth PowergroundSand Tomb | 2.051 | 100% | 14.0 s 4.0 charged | 51% HP left on average | |
| 16 | waterWater Gun waterAqua TailgrassPower Whip | 2.035 | 100% | 15.5 s 4.0 charged | 51% HP left on average | |
| 17 | groundMud Shot groundEarthquakerockAncient Power | 2.025 | 100% | 14.5 s 4.0 charged | 51% HP left on average | |
| 18 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 2.012 | 100% | 16.0 s 4.0 charged | 50% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundEarth Power | 2.011 | 100% | 17.5 s 4.0 charged | 50% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundEarth Power | 2.000 | 100% | 13.5 s 4.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.