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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
2.893
100%13.5 s
4.0 charged
65% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.642
100%12.5 s
3.0 charged
62% HP left on average
3
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.570
100%10.5 s
3.0 charged
61% HP left on average
4
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
2.500
100%15.0 s
4.0 charged
60% HP left on average
5
Palossand
groundSand Attack
groundEarth PowergroundSand Tomb
2.471
100%14.0 s
4.0 charged
60% HP left on average
6
Golem
groundMud Shot
groundEarthquakerockAncient Power
2.382
100%14.5 s
4.0 charged
58% HP left on average
7
Mamoswine
icePowder Snow
groundHigh HorsepowericeAvalanche
2.360
100%14.5 s
4.0 charged
58% HP left on average
8
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
2.307
100%15.5 s
4.0 charged
57% HP left on average
9
Zygarde (Ten Percent)
darkBite
groundEarthquakegroundBulldoze
2.273
100%16.5 s
4.0 charged
56% HP left on average
10
Shadow Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
2.215
100%14.0 s
4.0 charged
55% HP left on average
11
Sandaconda
groundMud Shot
groundEarth PowergroundBulldoze
2.206
100%13.5 s
4.0 charged
55% HP left on average
12
Shadow Rhydon
groundMud-Slap
groundEarthquakebugMegahorn
2.120
100%15.0 s
2.0 charged
53% HP left on average
13
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowericeAvalanche
2.115
100%14.0 s
2.0 charged
53% HP left on average
14
Sandslash
groundMud Shot
groundEarthquakegroundScorching Sands
2.081
100%14.5 s
4.0 charged
52% HP left on average
15
Nidoking
fightingDouble Kick
groundEarth PowergroundSand Tomb
2.051
100%14.0 s
4.0 charged
51% HP left on average
16
Goodra
waterWater Gun
waterAqua TailgrassPower Whip
2.035
100%15.5 s
4.0 charged
51% HP left on average
17
Shadow Golem
groundMud Shot
groundEarthquakerockAncient Power
2.025
100%14.5 s
4.0 charged
51% HP left on average
18
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
2.012
100%16.0 s
4.0 charged
50% HP left on average
19
Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
2.011
100%17.5 s
4.0 charged
50% HP left on average
20
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.000
100%13.5 s
4.0 charged
50% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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