Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 2.538 | 100% | 10.5 s 2.0 charged | 61% HP left on average | |
| 2 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.025 | 100% | 11.5 s 2.0 charged | 51% HP left on average | |
| 3 | darkBite groundEarthquakedarkCrunch | 1.375 | 100% | 16.0 s 3.0 charged | 27% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.077 | 100% | 15.5 s 3.0 charged | 7% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.036 | 100% | 10.5 s 2.0 charged | 3% HP left on average | |
| 6 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.032 | 100% | 15.5 s 3.0 charged | 3% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.029 | 100% | 10.5 s 2.0 charged | 3% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.017 | 100% | 12.0 s 3.0 charged | 2% HP left on average | |
| 9 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.011 | 100% | 10.5 s 2.0 charged | 1% HP left on average | |
| 10 | fightingKarate Chop fireFire BlastfireFire Punch | 0.983 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.983 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.958 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 13 | dragonDragon Breath waterAqua TailfireFire Blast | 0.958 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.942 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.942 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 16 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 0.942 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 0.925 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 18 | dragonDragon Breath waterAqua TailfireFire Blast | 0.867 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 0.858 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.858 | 0% | 12.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.