Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedarkCrunch | 2.363 | 100% | 16.0 s 3.0 charged | 58% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.566 | 100% | 12.5 s 3.0 charged | 36% HP left on average | |
| 3 | groundMud Shot groundEarth PowerfireFire Blast | 1.481 | 100% | 13.5 s 3.0 charged | 33% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 1.313 | 100% | 14.0 s 3.0 charged | 24% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.300 | 100% | 15.5 s 3.0 charged | 23% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.272 | 100% | 12.5 s 3.0 charged | 21% HP left on average | |
| 7 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.252 | 100% | 14.0 s 3.0 charged | 20% HP left on average | |
| 8 | groundMud-Slap groundEarthquakefightingBrick Break | 1.247 | 100% | 14.0 s 3.0 charged | 20% HP left on average | |
| 9 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.237 | 100% | 15.5 s 3.0 charged | 19% HP left on average | |
| 10 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.227 | 100% | 15.5 s 3.0 charged | 18% HP left on average | |
| 11 | groundMud Shot groundEarth PowerfireFire Blast | 1.205 | 100% | 13.5 s 3.0 charged | 17% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.157 | 100% | 12.5 s 3.0 charged | 14% HP left on average | |
| 13 | groundMud-Slap groundEarthquakewaterSurf | 1.114 | 100% | 15.5 s 3.0 charged | 10% HP left on average | |
| 14 | waterWater Gun waterAqua TailgrassPower Whip | 1.108 | 100% | 15.5 s 3.0 charged | 10% HP left on average | |
| 15 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.099 | 100% | 15.5 s 3.0 charged | 9% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.094 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.080 | 100% | 11.5 s 3.0 charged | 7% HP left on average | |
| 18 | dragonDragon Breath iceBlizzardiceGlaciate | 1.068 | 100% | 16.5 s 3.0 charged | 6% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.061 | 100% | 11.5 s 3.0 charged | 6% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.052 | 100% | 15.5 s 3.0 charged | 5% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.