Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.113 | 100% | 17.0 s 3.0 charged | 53% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.640 | 100% | 15.5 s 3.0 charged | 39% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 1.591 | 100% | 14.0 s 3.0 charged | 37% HP left on average | |
| 4 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.479 | 100% | 15.5 s 3.0 charged | 32% HP left on average | |
| 5 | groundMud-Slap groundEarth PowernormalWrap | 1.459 | 100% | 17.0 s 3.0 charged | 31% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.429 | 100% | 17.0 s 3.0 charged | 30% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 1.372 | 100% | 13.5 s 3.0 charged | 27% HP left on average | |
| 8 | groundMud-Slap groundEarthquakewaterSurf | 1.354 | 100% | 15.5 s 3.0 charged | 26% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 1.342 | 100% | 13.5 s 3.0 charged | 26% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 1.329 | 100% | 14.0 s 3.0 charged | 25% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.309 | 100% | 15.5 s 3.0 charged | 24% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.283 | 100% | 15.5 s 3.0 charged | 22% HP left on average | |
| 13 | groundMud-Slap grassTrailblazenormalBody Slam | 1.259 | 100% | 15.5 s 3.0 charged | 21% HP left on average | |
| 14 | groundMud-Slap groundBulldozenormalBody Slam | 1.235 | 100% | 17.0 s 3.0 charged | 19% HP left on average | |
| 15 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.210 | 100% | 15.5 s 3.0 charged | 17% HP left on average | |
| 16 | groundMud Shot groundEarthquakerockAncient Power | 1.209 | 100% | 14.5 s 3.0 charged | 17% HP left on average | |
| 17 | icePowder Snow groundHigh HorsepowericeAvalanche | 1.201 | 100% | 14.5 s 3.0 charged | 17% HP left on average | |
| 18 | groundMud Shot groundDrill RungroundScorching Sands | 1.173 | 100% | 13.0 s 3.0 charged | 15% HP left on average | |
| 19 | groundMud-Slap groundEarthquakefightingBrick Break | 1.159 | 100% | 14.0 s 3.0 charged | 14% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundEarth Power | 1.144 | 100% | 17.0 s 3.0 charged | 13% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.