Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.924 | 100% | 13.0 s 3.0 charged | 48% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.687 | 100% | 13.0 s 3.0 charged | 41% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 1.624 | 100% | 13.0 s 1.0 charged | 38% HP left on average | |
| 4 | fireIncinerate fireOverheatwaterScald | 1.573 | 100% | 14.0 s 3.0 charged | 36% HP left on average | |
| 5 | darkSnarl fightingFocus BlastdarkFoul Play | 1.562 | 100% | 14.5 s 3.0 charged | 36% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.513 | 100% | 11.5 s 3.0 charged | 34% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 1.465 | 100% | 14.0 s 3.0 charged | 32% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlame Charge | 1.436 | 100% | 13.0 s 3.0 charged | 30% HP left on average | |
| 9 | waterWaterfall waterHydro PumpwaterSurf | 1.425 | 100% | 14.5 s 3.0 charged | 30% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.395 | 100% | 16.0 s 2.0 charged | 28% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.385 | 100% | 16.0 s 3.0 charged | 28% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.369 | 100% | 13.0 s 3.0 charged | 27% HP left on average | |
| 13 | dragonDragon Breath fireOverheatfireFusion Flare | 1.352 | 100% | 13.5 s 3.0 charged | 26% HP left on average | |
| 14 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.343 | 100% | 12.5 s 1.0 charged | 26% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 1.338 | 100% | 13.5 s 3.0 charged | 25% HP left on average | |
| 16 | waterWaterfall fightingSacred SwordwaterRazor Shell | 1.326 | 100% | 11.5 s 3.0 charged | 25% HP left on average | |
| 17 | waterWaterfall waterAqua TaildarkCrunch | 1.282 | 100% | 11.5 s 3.0 charged | 22% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.281 | 100% | 16.5 s 3.0 charged | 22% HP left on average | |
| 19 | fireFire Spin fireFlamethrowersteelIron Head | 1.250 | 100% | 16.0 s 4.0 charged | 20% HP left on average | |
| 20 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.227 | 100% | 11.5 s 1.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.