Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 3.306 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 3.105 | 100% | 13.0 s 3.0 charged | 68% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.930 | 100% | 13.0 s 3.0 charged | 66% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 2.723 | 100% | 13.0 s 1.0 charged | 63% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.425 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.368 | 100% | 16.0 s 2.0 charged | 58% HP left on average | |
| 8 | waterWaterfall waterSurfwaterAqua Tail | 2.247 | 100% | 13.0 s 3.0 charged | 55% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.233 | 100% | 14.5 s 3.0 charged | 55% HP left on average | |
| 10 | darkBite groundEarthquakedarkCrunch | 2.200 | 100% | 16.0 s 3.0 charged | 55% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlame Charge | 2.182 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 2.136 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 13 | waterWaterfall waterHydro PumpwaterSurf | 2.132 | 100% | 15.0 s 3.0 charged | 53% HP left on average | |
| 14 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.118 | 100% | 13.5 s 2.0 charged | 53% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 2.060 | 100% | 11.0 s 0.0 charged | 51% HP left on average | |
| 16 | waterWaterfall waterAqua TaildarkCrunch | 2.045 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 17 | waterWaterfall waterHydro PumpiceBlizzard | 2.037 | 100% | 14.5 s 1.0 charged | 51% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 2.010 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 19 | fireEmber fireHeat WavefireFlame Charge | 2.000 | 100% | 12.5 s 2.0 charged | 50% HP left on average | |
| 20 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.982 | 100% | 17.5 s 4.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.