Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.651 | 100% | 13.5 s 2.0 charged | 62% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 2.458 | 100% | 13.5 s 0.0 charged | 59% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.458 | 100% | 12.0 s 2.0 charged | 59% HP left on average | |
| 5 | fireEmber fireHeat WavefireFlame Charge | 2.182 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 2.163 | 100% | 13.0 s 2.0 charged | 54% HP left on average | |
| 7 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.143 | 100% | 13.5 s 1.0 charged | 53% HP left on average | |
| 8 | waterWaterfall waterAqua TaildarkCrunch | 2.068 | 100% | 12.0 s 2.0 charged | 52% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.062 | 100% | 13.5 s 2.0 charged | 51% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 2.060 | 100% | 11.0 s 0.0 charged | 51% HP left on average | |
| 11 | fireIncinerate fireBlast BurnfireFlamethrower | 2.031 | 100% | 14.0 s 2.0 charged | 51% HP left on average | |
| 12 | waterWaterfall waterSurfwaterAqua Tail | 2.022 | 100% | 13.5 s 2.0 charged | 51% HP left on average | |
| 13 | ghostShadow Claw waterAqua JetwaterRazor Shell | 2.000 | 100% | 11.5 s 2.0 charged | 50% HP left on average | |
| 14 | fireEmber fireHeat WavefireFlame Charge | 2.000 | 100% | 12.5 s 2.0 charged | 50% HP left on average | |
| 15 | groundMud Shot waterHydro CannongroundEarthquake | 1.969 | 100% | 13.5 s 2.0 charged | 49% HP left on average | |
| 16 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.966 | 100% | 12.0 s 0.0 charged | 49% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 1.896 | 100% | 12.0 s 2.0 charged | 47% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.846 | 100% | 11.5 s 2.0 charged | 46% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.800 | 100% | 15.5 s 2.0 charged | 44% HP left on average | |
| 20 | fireEmber fireOverheatfireFire Punch | 1.798 | 100% | 12.5 s 2.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.