Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.538 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.526 | 100% | 11.5 s 3.0 charged | 34% HP left on average | |
| 4 | darkBite groundEarthquakedarkCrunch | 1.346 | 100% | 16.0 s 3.0 charged | 26% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.295 | 100% | 16.0 s 2.0 charged | 23% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 1.212 | 100% | 13.0 s 3.0 charged | 18% HP left on average | |
| 7 | waterWaterfall waterHydro PumpwaterSurf | 1.206 | 100% | 14.5 s 3.0 charged | 17% HP left on average | |
| 8 | darkSnarl fightingFocus BlastdarkFoul Play | 1.196 | 100% | 14.5 s 3.0 charged | 16% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.192 | 100% | 12.0 s 2.0 charged | 16% HP left on average | |
| 10 | fireIncinerate fireOverheatwaterScald | 1.182 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 11 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.160 | 100% | 13.0 s 3.0 charged | 14% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.151 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.120 | 100% | 11.5 s 3.0 charged | 11% HP left on average | |
| 14 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 1.110 | 100% | 13.0 s 3.0 charged | 10% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 1.083 | 100% | 13.0 s 3.0 charged | 8% HP left on average | |
| 16 | dragonDragon Breath fireOverheatfireFusion Flare | 1.075 | 100% | 13.5 s 3.0 charged | 7% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.057 | 100% | 13.0 s 3.0 charged | 5% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterScald | 1.044 | 100% | 19.0 s 3.0 charged | 4% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.029 | 100% | 13.0 s 1.0 charged | 3% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.018 | 100% | 11.5 s 3.0 charged | 2% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.