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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.682
100%10.5 s
2.0 charged
63% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.538
100%15.0 s
3.0 charged
35% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.526
100%11.5 s
3.0 charged
34% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
1.346
100%16.0 s
3.0 charged
26% HP left on average
5
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.295
100%16.0 s
2.0 charged
23% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.212
100%13.0 s
3.0 charged
18% HP left on average
7
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.206
100%14.5 s
3.0 charged
17% HP left on average
8
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.196
100%14.5 s
3.0 charged
16% HP left on average
9
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.192
100%12.0 s
2.0 charged
16% HP left on average
10
Volcanion
fireIncinerate
fireOverheatwaterScald
1.182
100%14.0 s
3.0 charged
15% HP left on average
11
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
1.160
100%13.0 s
3.0 charged
14% HP left on average
12
Shadow Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.151
100%10.5 s
2.0 charged
13% HP left on average
13
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.120
100%11.5 s
3.0 charged
11% HP left on average
14
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
1.110
100%13.0 s
3.0 charged
10% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.083
100%13.0 s
3.0 charged
8% HP left on average
16
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.075
100%13.5 s
3.0 charged
7% HP left on average
17
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.057
100%13.0 s
3.0 charged
5% HP left on average
18
Suicune
waterWater Gun
waterHydro PumpwaterScald
1.044
100%19.0 s
3.0 charged
4% HP left on average
19
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.029
100%13.0 s
1.0 charged
3% HP left on average
20
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.018
100%11.5 s
3.0 charged
2% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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