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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.682
100%10.5 s
2.0 charged
63% HP left on average
2
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.060
100%11.0 s
0.0 charged
51% HP left on average
3
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.966
100%12.0 s
0.0 charged
49% HP left on average
4
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.846
100%11.5 s
2.0 charged
46% HP left on average
5
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
1.825
100%13.0 s
3.0 charged
45% HP left on average
6
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
1.798
100%12.5 s
2.0 charged
44% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.637
100%13.0 s
3.0 charged
39% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.566
100%13.0 s
1.0 charged
36% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.487
100%14.5 s
3.0 charged
33% HP left on average
10
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.482
100%17.0 s
3.0 charged
33% HP left on average
11
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.454
100%12.5 s
2.0 charged
31% HP left on average
12
Volcanion
fireIncinerate
fireOverheatwaterScald
1.446
100%14.0 s
3.0 charged
31% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.419
100%16.0 s
3.0 charged
30% HP left on average
14
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
1.419
100%18.0 s
4.0 charged
30% HP left on average
15
Pawmot
fightingLow Kick
fightingClose CombatfightingBrick Break
1.400
100%11.5 s
2.0 charged
29% HP left on average
16
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.391
100%11.5 s
2.0 charged
28% HP left on average
17
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.379
100%10.5 s
2.0 charged
27% HP left on average
18
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.340
100%14.5 s
3.0 charged
25% HP left on average
19
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.333
100%18.5 s
2.0 charged
25% HP left on average
20
Dondozo
waterWater Gun
waterHydro PumpwaterSurf
1.316
100%17.0 s
3.0 charged
24% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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