Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 2.060 | 100% | 11.0 s 0.0 charged | 51% HP left on average | |
| 3 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.966 | 100% | 12.0 s 0.0 charged | 49% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.846 | 100% | 11.5 s 2.0 charged | 46% HP left on average | |
| 5 | fireFire Spin fireFlamethrowerfireMagma Storm | 1.825 | 100% | 13.0 s 3.0 charged | 45% HP left on average | |
| 6 | fireEmber fireOverheatfireFire Punch | 1.798 | 100% | 12.5 s 2.0 charged | 44% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.637 | 100% | 13.0 s 3.0 charged | 39% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 1.566 | 100% | 13.0 s 1.0 charged | 36% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.487 | 100% | 14.5 s 3.0 charged | 33% HP left on average | |
| 10 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.482 | 100% | 17.0 s 3.0 charged | 33% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.454 | 100% | 12.5 s 2.0 charged | 31% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterScald | 1.446 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 1.419 | 100% | 16.0 s 3.0 charged | 30% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.419 | 100% | 18.0 s 4.0 charged | 30% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 1.400 | 100% | 11.5 s 2.0 charged | 29% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.391 | 100% | 11.5 s 2.0 charged | 28% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.379 | 100% | 10.5 s 2.0 charged | 27% HP left on average | |
| 18 | darkSnarl fightingFocus BlastdarkFoul Play | 1.340 | 100% | 14.5 s 3.0 charged | 25% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.333 | 100% | 18.5 s 2.0 charged | 25% HP left on average | |
| 20 | waterWater Gun waterHydro PumpwaterSurf | 1.316 | 100% | 17.0 s 3.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.