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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.446
100%12.0 s
4.0 charged
59% HP left on average
2
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.333
100%14.0 s
4.0 charged
57% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.299
100%11.0 s
4.0 charged
56% HP left on average
4
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.071
100%11.0 s
4.0 charged
52% HP left on average
5
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
2.014
100%14.5 s
4.0 charged
50% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.989
100%11.0 s
4.0 charged
50% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.989
100%11.0 s
4.0 charged
50% HP left on average
8
Lucario
fightingForce Palm
fightingClose CombatfireBlaze Kick
1.986
100%11.0 s
4.0 charged
50% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.942
100%12.5 s
4.0 charged
49% HP left on average
10
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.916
100%11.0 s
4.0 charged
48% HP left on average
11
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.916
100%11.0 s
4.0 charged
48% HP left on average
12
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.880
100%11.0 s
2.0 charged
47% HP left on average
13
Coalossal
fireIncinerate
fireFlame ChargerockRock Slide
1.880
100%14.5 s
4.0 charged
47% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.825
100%11.0 s
4.0 charged
45% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.820
100%12.5 s
4.0 charged
45% HP left on average
16
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.788
100%12.5 s
4.0 charged
44% HP left on average
17
Shadow Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.750
100%14.5 s
4.0 charged
43% HP left on average
18
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.716
100%15.5 s
4.0 charged
42% HP left on average
19
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
1.702
100%14.5 s
4.0 charged
41% HP left on average
20
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
1.673
100%17.5 s
5.0 charged
40% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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