Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.951 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 2 | waterWater Gun waterHydro PumpwaterSurf | 3.868 | 100% | 17.5 s 4.0 charged | 74% HP left on average | |
| 3 | grassVine Whip waterChilling WatergrassPetal Blizzard | 3.674 | 100% | 20.5 s 5.0 charged | 73% HP left on average | |
| 4 | ghostAstonish groundEarth PowerfireMystical Fire | 3.558 | 100% | 16.0 s 4.0 charged | 72% HP left on average | |
| 5 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.323 | 100% | 14.5 s 4.0 charged | 70% HP left on average | |
| 6 | flyingPeck fightingAura SpherefireFlamethrower | 3.231 | 100% | 18.5 s 5.0 charged | 69% HP left on average | |
| 7 | icePowder Snow iceBlizzardwaterChilling Water | 3.020 | 100% | 20.5 s 5.0 charged | 67% HP left on average | |
| 8 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.979 | 100% | 17.0 s 5.0 charged | 66% HP left on average | |
| 9 | fireFire Spin fireFlamethrowersteelIron Head | 2.973 | 100% | 15.5 s 4.0 charged | 66% HP left on average | |
| 10 | icePowder Snow iceBlizzardwaterChilling Water | 2.961 | 100% | 17.5 s 4.0 charged | 66% HP left on average | |
| 11 | fightingLow Kick darkDark PulsedarkFoul Play | 2.800 | 100% | 17.5 s 4.0 charged | 64% HP left on average | |
| 12 | groundMud Shot groundDrill RungroundScorching Sands | 2.781 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 13 | darkBite fightingClose CombatdarkCrunch | 2.734 | 100% | 13.5 s 3.0 charged | 63% HP left on average | |
| 14 | ghostAstonish grassGrass KnotflyingFly | 2.732 | 100% | 16.0 s 4.0 charged | 63% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireMagma Storm | 2.723 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.600 | 100% | 17.5 s 4.0 charged | 62% HP left on average | |
| 17 | psychicConfusion ghostShadow BalliceTriple Axel | 2.589 | 100% | 16.0 s 4.0 charged | 61% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.588 | 100% | 16.0 s 5.0 charged | 61% HP left on average | |
| 19 | ghostAstonish fightingFocus BlastpsychicPsyshock | 2.579 | 100% | 18.5 s 4.0 charged | 61% HP left on average | |
| 20 | darkSnarl fightingFocus BlastdarkFoul Play | 2.554 | 100% | 14.5 s 4.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.