Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.951 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 2 | groundMud Shot groundDrill RungroundScorching Sands | 2.781 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 3 | darkBite fightingClose CombatdarkCrunch | 2.734 | 100% | 13.5 s 3.0 charged | 63% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 2.723 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 2.425 | 100% | 13.0 s 1.0 charged | 59% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 2.388 | 100% | 11.0 s 3.0 charged | 58% HP left on average | |
| 7 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.292 | 100% | 14.0 s 3.0 charged | 56% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.288 | 100% | 13.0 s 3.0 charged | 56% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.269 | 100% | 11.5 s 3.0 charged | 56% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.241 | 100% | 11.0 s 3.0 charged | 55% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.062 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 12 | fightingCounter groundDrill RunwaterRazor Shell | 2.014 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.957 | 100% | 12.5 s 1.0 charged | 49% HP left on average | |
| 14 | ghostHex ghostShadow BallghostShadow Sneak | 1.954 | 100% | 19.5 s 5.0 charged | 49% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.924 | 100% | 11.5 s 3.0 charged | 48% HP left on average | |
| 16 | fightingForce Palm fightingAura SpherefireBlaze Kick | 1.885 | 100% | 11.5 s 3.0 charged | 47% HP left on average | |
| 17 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.880 | 100% | 11.5 s 1.0 charged | 47% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.880 | 100% | 13.0 s 3.0 charged | 47% HP left on average | |
| 19 | waterWaterfall waterSurfwaterAqua Tail | 1.876 | 100% | 13.5 s 3.0 charged | 47% HP left on average | |
| 20 | waterWaterfall waterAqua TailiceBlizzard | 1.838 | 100% | 11.5 s 3.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.