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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Earthquake

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
5.094
100%16.0 s
3.0 charged
80% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.951
100%13.0 s
3.0 charged
75% HP left on average
3
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
3.674
100%20.0 s
5.0 charged
73% HP left on average
4
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.585
100%17.0 s
3.0 charged
72% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.540
100%11.5 s
3.0 charged
72% HP left on average
6
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
3.400
100%18.0 s
4.0 charged
71% HP left on average
7
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
3.377
100%14.5 s
3.0 charged
70% HP left on average
8
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
3.360
100%22.5 s
5.0 charged
70% HP left on average
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.327
100%15.0 s
3.0 charged
70% HP left on average
10
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
3.294
100%18.0 s
4.0 charged
70% HP left on average
11
Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
3.043
100%17.0 s
4.0 charged
67% HP left on average
12
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
3.020
100%20.0 s
5.0 charged
67% HP left on average
13
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
2.882
100%16.0 s
3.0 charged
65% HP left on average
14
Shadow Alolan Ninetales
icePowder Snow
iceBlizzardiceWeather Ball (Ice)
2.745
100%16.0 s
3.0 charged
64% HP left on average
15
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.734
100%13.5 s
3.0 charged
63% HP left on average
16
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.723
100%13.0 s
3.0 charged
63% HP left on average
17
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
2.716
100%16.0 s
3.0 charged
63% HP left on average
18
Shadow Gardevoir
psychicConfusion
ghostShadow BalliceTriple Axel
2.636
100%16.0 s
3.0 charged
62% HP left on average
19
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
2.619
100%16.0 s
4.0 charged
62% HP left on average
20
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.589
100%15.0 s
3.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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