Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.735 | 100% | 12.0 s 3.0 charged | 42% HP left on average | |
| 2 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.386 | 100% | 20.5 s 5.0 charged | 28% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.362 | 100% | 12.0 s 3.0 charged | 27% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.264 | 100% | 11.0 s 3.0 charged | 21% HP left on average | |
| 5 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.254 | 100% | 15.5 s 4.0 charged | 20% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.235 | 100% | 15.0 s 4.0 charged | 19% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.197 | 100% | 11.0 s 3.0 charged | 16% HP left on average | |
| 8 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.159 | 100% | 18.5 s 5.0 charged | 14% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.157 | 100% | 12.0 s 3.0 charged | 14% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.153 | 100% | 13.0 s 3.0 charged | 13% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterSurf | 1.114 | 100% | 17.5 s 4.0 charged | 10% HP left on average | |
| 12 | fightingLow Kick darkDark PulsedarkFoul Play | 1.090 | 100% | 17.5 s 4.0 charged | 8% HP left on average | |
| 13 | icePowder Snow iceBlizzardwaterChilling Water | 1.086 | 100% | 20.5 s 5.0 charged | 8% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.048 | 100% | 12.0 s 3.0 charged | 5% HP left on average | |
| 15 | fightingForce Palm fightingDynamic PunchdarkBrutal Swing | 1.048 | 100% | 11.5 s 3.0 charged | 5% HP left on average | |
| 16 | normalTackle fightingClose CombatfairyMoonblast | 1.040 | 100% | 20.0 s 4.0 charged | 4% HP left on average | |
| 17 | flyingPeck fightingAura SpherefireFlamethrower | 1.037 | 100% | 18.5 s 5.0 charged | 4% HP left on average | |
| 18 | darkBite fightingClose CombatdarkCrunch | 1.036 | 100% | 13.5 s 3.0 charged | 3% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.011 | 100% | 11.0 s 3.0 charged | 1% HP left on average | |
| 20 | fairyFairy Wind fireOverheatdarkBrutal Swing | 0.967 | 0% | 14.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.