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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.735
100%12.0 s
3.0 charged
42% HP left on average
2
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
1.386
100%20.5 s
5.0 charged
28% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.362
100%12.0 s
3.0 charged
27% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.264
100%11.0 s
3.0 charged
21% HP left on average
5
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.254
100%15.5 s
4.0 charged
20% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.235
100%15.0 s
4.0 charged
19% HP left on average
7
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.197
100%11.0 s
3.0 charged
16% HP left on average
8
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
1.159
100%18.5 s
5.0 charged
14% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.157
100%12.0 s
3.0 charged
14% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.153
100%13.0 s
3.0 charged
13% HP left on average
11
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.114
100%17.5 s
4.0 charged
10% HP left on average
12
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
1.090
100%17.5 s
4.0 charged
8% HP left on average
13
Alolan Ninetales
icePowder Snow
iceBlizzardwaterChilling Water
1.086
100%20.5 s
5.0 charged
8% HP left on average
14
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.048
100%12.0 s
3.0 charged
5% HP left on average
15
Conkeldurr
fightingForce Palm
fightingDynamic PunchdarkBrutal Swing
1.048
100%11.5 s
3.0 charged
5% HP left on average
16
Xerneas
normalTackle
fightingClose CombatfairyMoonblast
1.040
100%20.0 s
4.0 charged
4% HP left on average
17
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
1.037
100%18.5 s
5.0 charged
4% HP left on average
18
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
1.036
100%13.5 s
3.0 charged
3% HP left on average
19
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.011
100%11.0 s
3.0 charged
1% HP left on average
20
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
0.967
0%14.5 s
4.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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