Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.763 | 100% | 18.0 s 4.0 charged | 64% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.382 | 100% | 13.0 s 3.0 charged | 58% HP left on average | |
| 3 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 2.049 | 100% | 22.5 s 5.0 charged | 51% HP left on average | |
| 4 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.739 | 100% | 19.5 s 5.0 charged | 42% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 1.686 | 100% | 13.0 s 3.0 charged | 41% HP left on average | |
| 6 | flyingPeck fightingAura SpherefireFlamethrower | 1.680 | 100% | 18.5 s 5.0 charged | 40% HP left on average | |
| 7 | waterWater Gun waterHydro PumpwaterSurf | 1.670 | 100% | 19.5 s 4.0 charged | 40% HP left on average | |
| 8 | grassVine Whip waterChilling WatergrassPetal Blizzard | 1.596 | 100% | 28.0 s 7.0 charged | 37% HP left on average | |
| 9 | icePowder Snow iceBlizzardwaterChilling Water | 1.438 | 100% | 20.5 s 5.0 charged | 30% HP left on average | |
| 10 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.430 | 100% | 17.5 s 4.0 charged | 30% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.415 | 100% | 13.0 s 3.0 charged | 29% HP left on average | |
| 12 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.393 | 100% | 14.0 s 3.0 charged | 28% HP left on average | |
| 13 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.392 | 100% | 18.0 s 5.0 charged | 28% HP left on average | |
| 14 | ghostAstonish fightingFocus BlastpsychicPsyshock | 1.374 | 100% | 18.5 s 4.0 charged | 27% HP left on average | |
| 15 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.336 | 100% | 19.5 s 5.0 charged | 25% HP left on average | |
| 16 | fireFire Spin fireFlamethrowergrassSolar Beam | 1.294 | 100% | 17.0 s 4.0 charged | 23% HP left on average | |
| 17 | fightingDouble Kick fightingSacred SwordsteelIron Head | 1.273 | 100% | 15.0 s 5.0 charged | 21% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.269 | 100% | 13.0 s 3.0 charged | 21% HP left on average | |
| 19 | fightingLow Kick darkDark PulsedarkFoul Play | 1.247 | 100% | 18.5 s 5.0 charged | 20% HP left on average | |
| 20 | fightingCounter groundDrill RunwaterRazor Shell | 1.246 | 100% | 15.0 s 3.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.