Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
3.714
100%13.0 s
3.0 charged
73% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
3.408
100%14.0 s
3.0 charged
71% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
3.193
100%13.0 s
1.0 charged
69% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.018
100%13.0 s
3.0 charged
67% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.758
100%10.5 s
2.0 charged
64% HP left on average
6
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.646
100%13.0 s
3.0 charged
62% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.493
100%12.0 s
3.0 charged
60% HP left on average
8
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.447
100%16.0 s
2.0 charged
59% HP left on average
9
Dondozo
waterWaterfall
waterSurfwaterLiquidation
2.440
100%14.5 s
3.0 charged
59% HP left on average
10
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.416
100%13.5 s
2.0 charged
59% HP left on average
11
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.321
100%13.0 s
3.0 charged
57% HP left on average
12
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.269
100%16.0 s
3.0 charged
56% HP left on average
13
Armarouge
fireEmber
fireHeat WavefireFlame Charge
2.247
100%12.5 s
2.0 charged
55% HP left on average
14
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.238
100%12.0 s
0.0 charged
55% HP left on average
15
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.183
100%14.5 s
1.0 charged
54% HP left on average
16
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.178
100%12.0 s
3.0 charged
54% HP left on average
17
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
2.143
100%14.5 s
3.0 charged
53% HP left on average
18
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.131
100%11.0 s
0.0 charged
53% HP left on average
19
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.112
100%12.0 s
3.0 charged
53% HP left on average
20
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.112
100%12.0 s
3.0 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme