Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 3.214 | 87% | 16.6 s 3.3 charged | 49% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.398 | 100% | 13.4 s 3.1 charged | 49% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 2.087 | 93% | 13.4 s 1.1 charged | 43% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.036 | 100% | 12.6 s 3.1 charged | 48% HP left on average | |
| 5 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 1.912 | 93% | 10.7 s 2.5 charged | 37% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 1.775 | 93% | 13.2 s 2.9 charged | 40% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.760 | 67% | 12.1 s 2.7 charged | 36% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 1.760 | 93% | 11.2 s 0.9 charged | 38% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.729 | 100% | 15.5 s 3.3 charged | 37% HP left on average | |
| 10 | fireEmber fireHeat WavefireFlame Charge | 1.728 | 100% | 12.7 s 2.7 charged | 38% HP left on average | |
| 11 | darkSnarl fightingFocus BlastdarkFoul Play | 1.683 | 100% | 15.1 s 3.3 charged | 37% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterScald | 1.652 | 53% | 13.3 s 2.5 charged | 28% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 1.633 | 87% | 16.3 s 3.4 charged | 34% HP left on average | |
| 14 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.591 | 87% | 14.1 s 3.1 charged | 33% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFire Blast | 1.576 | 93% | 12.5 s 1.0 charged | 32% HP left on average | |
| 16 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.567 | 87% | 17.9 s 4.4 charged | 31% HP left on average | |
| 17 | fireIncinerate fireBlast BurnfireFlamethrower | 1.557 | 87% | 14.0 s 3.0 charged | 33% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlamethrower | 1.551 | 93% | 13.1 s 2.9 charged | 30% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireFire Blast | 1.543 | 67% | 12.9 s 1.7 charged | 28% HP left on average | |
| 20 | waterWaterfall waterAqua JetwaterRazor Shell | 1.541 | 67% | 11.6 s 2.5 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.