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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.896
100%11.0 s
4.0 charged
47% HP left on average
2
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.857
100%14.0 s
4.0 charged
46% HP left on average
3
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.740
100%12.5 s
4.0 charged
43% HP left on average
4
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.714
100%15.5 s
5.0 charged
42% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.670
100%12.5 s
4.0 charged
40% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.625
100%12.5 s
2.0 charged
38% HP left on average
7
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.621
100%15.5 s
5.0 charged
38% HP left on average
8
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.620
100%12.0 s
4.0 charged
38% HP left on average
9
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.525
100%14.5 s
4.0 charged
34% HP left on average
10
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.505
100%14.5 s
4.0 charged
34% HP left on average
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
1.446
100%19.0 s
6.0 charged
31% HP left on average
12
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
1.442
100%15.5 s
4.0 charged
31% HP left on average
13
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.440
100%16.5 s
5.0 charged
31% HP left on average
14
Victini
normalQuick Attack
fireV-createfireOverheat
1.423
100%14.5 s
4.0 charged
30% HP left on average
15
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.410
100%14.5 s
4.0 charged
29% HP left on average
16
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.400
100%12.5 s
4.0 charged
29% HP left on average
17
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.392
100%16.5 s
5.0 charged
28% HP left on average
18
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.378
100%14.0 s
4.0 charged
27% HP left on average
19
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.367
100%19.0 s
6.0 charged
27% HP left on average
20
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.366
100%11.0 s
4.0 charged
27% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.