Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Psychic Fangs
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.896 | 100% | 11.0 s 4.0 charged | 47% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkFoul Play | 1.857 | 100% | 14.0 s 4.0 charged | 46% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.740 | 100% | 12.5 s 4.0 charged | 43% HP left on average | |
| 4 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.714 | 100% | 15.5 s 5.0 charged | 42% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.670 | 100% | 12.5 s 4.0 charged | 40% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 1.625 | 100% | 12.5 s 2.0 charged | 38% HP left on average | |
| 7 | fireFire Spin fireFlamethrowersteelIron Head | 1.621 | 100% | 15.5 s 5.0 charged | 38% HP left on average | |
| 8 | groundMud Shot groundDrill RungroundScorching Sands | 1.620 | 100% | 12.0 s 4.0 charged | 38% HP left on average | |
| 9 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.525 | 100% | 14.5 s 4.0 charged | 34% HP left on average | |
| 10 | fightingCounter groundDrill RunwaterRazor Shell | 1.505 | 100% | 14.5 s 4.0 charged | 34% HP left on average | |
| 11 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.446 | 100% | 19.0 s 6.0 charged | 31% HP left on average | |
| 12 | darkSucker Punch darkDark PulseflyingHurricane | 1.442 | 100% | 15.5 s 4.0 charged | 31% HP left on average | |
| 13 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.440 | 100% | 16.5 s 5.0 charged | 31% HP left on average | |
| 14 | normalQuick Attack fireV-createfireOverheat | 1.423 | 100% | 14.5 s 4.0 charged | 30% HP left on average | |
| 15 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.410 | 100% | 14.5 s 4.0 charged | 29% HP left on average | |
| 16 | fireFire Spin fireFire BlastfireMagma Storm | 1.400 | 100% | 12.5 s 4.0 charged | 29% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.392 | 100% | 16.5 s 5.0 charged | 28% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterSurf | 1.378 | 100% | 14.0 s 4.0 charged | 27% HP left on average | |
| 19 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.367 | 100% | 19.0 s 6.0 charged | 27% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundDrill Run | 1.366 | 100% | 11.0 s 4.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.