Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
4.511
100%13.0 s
3.0 charged
78% HP left on average
2
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.073
100%13.0 s
3.0 charged
75% HP left on average
3
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
3.193
100%13.0 s
3.0 charged
69% HP left on average
4
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
2.959
100%14.5 s
3.0 charged
66% HP left on average
5
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.863
100%12.0 s
3.0 charged
65% HP left on average
6
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.813
100%13.5 s
3.0 charged
64% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.646
100%13.0 s
3.0 charged
62% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.493
100%13.0 s
1.0 charged
60% HP left on average
9
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.459
100%11.0 s
3.0 charged
59% HP left on average
10
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.369
100%14.0 s
3.0 charged
58% HP left on average
11
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
2.338
100%14.0 s
3.0 charged
57% HP left on average
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.333
100%11.5 s
3.0 charged
57% HP left on average
13
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.304
100%10.0 s
3.0 charged
57% HP left on average
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.304
100%11.0 s
3.0 charged
57% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.188
100%12.5 s
1.0 charged
54% HP left on average
16
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.123
100%13.0 s
3.0 charged
53% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.112
100%13.5 s
3.0 charged
53% HP left on average
18
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.094
100%13.0 s
3.0 charged
52% HP left on average
19
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
2.043
100%11.5 s
3.0 charged
51% HP left on average
20
Golisopod
waterWaterfall
waterAqua JetwaterRazor Shell
2.038
100%11.5 s
3.0 charged
51% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme