Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.511 | 100% | 13.0 s 3.0 charged | 78% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.073 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 3.193 | 100% | 13.0 s 3.0 charged | 69% HP left on average | |
| 4 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.959 | 100% | 14.5 s 3.0 charged | 66% HP left on average | |
| 5 | groundMud Shot groundDrill RungroundScorching Sands | 2.863 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 6 | darkBite fightingClose CombatdarkCrunch | 2.813 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.646 | 100% | 13.0 s 3.0 charged | 62% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 2.493 | 100% | 13.0 s 1.0 charged | 60% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 2.459 | 100% | 11.0 s 3.0 charged | 59% HP left on average | |
| 10 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.369 | 100% | 14.0 s 3.0 charged | 58% HP left on average | |
| 11 | fightingCounter groundDrill RunwaterRazor Shell | 2.338 | 100% | 14.0 s 3.0 charged | 57% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.333 | 100% | 11.5 s 3.0 charged | 57% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.304 | 100% | 10.0 s 3.0 charged | 57% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.304 | 100% | 11.0 s 3.0 charged | 57% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.188 | 100% | 12.5 s 1.0 charged | 54% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 2.112 | 100% | 13.5 s 3.0 charged | 53% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.094 | 100% | 13.0 s 3.0 charged | 52% HP left on average | |
| 19 | waterWaterfall waterAqua TaildarkCrunch | 2.043 | 100% | 11.5 s 3.0 charged | 51% HP left on average | |
| 20 | waterWaterfall waterAqua JetwaterRazor Shell | 2.038 | 100% | 11.5 s 3.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.