Shadow Slowbro counters
waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Water Gun / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladebugX-Scissor | 1.681 | 100% | 9.0 s 0.0 charged | 40% HP left on average | |
| 2 | darkSucker Punch darkDark PulsedarkFoul Play | 1.167 | 100% | 9.0 s 0.0 charged | 14% HP left on average | |
| 3 | bugFury Cutter grassLeaf BladeflyingBrave Bird | 1.023 | 100% | 10.5 s 2.0 charged | 2% HP left on average | |
| 4 | bugBug Bite bugMegahorngroundDrill Run | 0.901 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 5 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.901 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 0.901 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 7 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.894 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 8 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.894 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 9 | bugBug Bite bugX-ScissornormalVice Grip | 0.851 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 10 | bugBug Bite bugBug BuzzgrassSolar Beam | 0.844 | 0% | 8.5 s 0.0 charged | 0% HP left on average | |
| 11 | darkSucker Punch darkPaybackgrassGrass Knot | 0.837 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 12 | ghostShadow Claw darkNight SlashgroundDrill Run | 0.837 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladedarkFoul Play | 0.837 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 0.837 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 15 | darkSucker Punch darkPaybackfightingClose Combat | 0.837 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 16 | psychicPsywave normalSkull BashdragonDragon Pulse | 0.837 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.830 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 18 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.830 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.830 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 20 | normalLock-On electricThundergroundEarthquake | 0.830 | 0% | 15.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.