Shadow Slowbro counters
waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Psychic
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 2.520 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 2 | ghostAstonish darkDark PulseghostShadow Ball | 1.922 | 100% | 12.0 s 1.0 charged | 48% HP left on average | |
| 3 | darkBite grassPower WhipgrassEnergy Ball | 1.726 | 100% | 13.5 s 3.0 charged | 42% HP left on average | |
| 4 | darkSnarl darkDark PulsebugX-Scissor | 1.647 | 100% | 12.0 s 3.0 charged | 39% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 1.643 | 100% | 12.0 s 3.0 charged | 39% HP left on average | |
| 6 | darkSucker Punch darkDark PulseflyingHurricane | 1.635 | 100% | 12.0 s 1.0 charged | 39% HP left on average | |
| 7 | flyingPeck darkFoul PlaynormalHyper Beam | 1.610 | 100% | 16.5 s 3.0 charged | 38% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 1.589 | 100% | 11.0 s 3.0 charged | 37% HP left on average | |
| 9 | psychicPsycho Cut darkDark PulsedragonOutrage | 1.579 | 100% | 12.5 s 3.0 charged | 37% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 1.549 | 100% | 11.0 s 3.0 charged | 35% HP left on average | |
| 11 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.543 | 100% | 13.5 s 3.0 charged | 35% HP left on average | |
| 12 | darkSucker Punch darkPaybackflyingFly | 1.509 | 100% | 14.5 s 3.0 charged | 34% HP left on average | |
| 13 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.465 | 100% | 15.5 s 3.0 charged | 32% HP left on average | |
| 14 | darkSnarl darkDark PulsedarkFoul Play | 1.460 | 100% | 17.5 s 4.0 charged | 32% HP left on average | |
| 15 | darkSnarl darkDark PulsedarkFoul Play | 1.456 | 100% | 17.5 s 4.0 charged | 31% HP left on average | |
| 16 | flyingPeck darkFoul PlaynormalHyper Beam | 1.444 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 17 | darkSnarl darkDarkest LariatdarkDark Pulse | 1.358 | 100% | 12.0 s 3.0 charged | 26% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 1.309 | 100% | 11.0 s 3.0 charged | 24% HP left on average | |
| 19 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.296 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorfightingSacred Sword | 1.277 | 100% | 11.5 s 3.0 charged | 22% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.