Shadow Slowbro counters
waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Drain Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 1.576 | 100% | 18.5 s 4.0 charged | 37% HP left on average | |
| 2 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.446 | 100% | 13.5 s 3.0 charged | 31% HP left on average | |
| 3 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.410 | 100% | 13.5 s 3.0 charged | 29% HP left on average | |
| 4 | ghostAstonish darkDark PulseghostShadow Ball | 1.383 | 100% | 13.0 s 2.0 charged | 28% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallfairyMoonblast | 1.375 | 100% | 14.5 s 4.0 charged | 27% HP left on average | |
| 6 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 1.225 | 100% | 13.5 s 4.0 charged | 18% HP left on average | |
| 7 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.218 | 100% | 13.5 s 3.0 charged | 18% HP left on average | |
| 8 | ghostAstonish ghostShadow BallpsychicPsychic | 1.213 | 100% | 13.0 s 2.0 charged | 18% HP left on average | |
| 9 | ghostHex ghostShadow BallrockPower Gem | 1.163 | 100% | 13.5 s 3.0 charged | 14% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.103 | 100% | 14.5 s 4.0 charged | 9% HP left on average | |
| 11 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.046 | 100% | 14.0 s 3.0 charged | 4% HP left on average | |
| 12 | darkBite darkDark PulsedarkFoul Play | 1.040 | 100% | 13.0 s 3.0 charged | 4% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 1.023 | 100% | 12.0 s 3.0 charged | 2% HP left on average | |
| 14 | darkBite darkDark PulsepoisonGunk Shot | 0.943 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 15 | ghostAstonish fairyMoonblastfairyNature's Madness | 0.943 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | dragonDragon Tail darkBrutal SwingdragonDragon Claw | 0.844 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 17 | flyingPeck darkFoul PlaynormalHyper Beam | 0.830 | 0% | 13.5 s 4.0 charged | 0% HP left on average | |
| 18 | darkBite darkCrunchgroundEarthquake | 0.823 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 0.816 | 0% | 16.5 s 4.0 charged | 0% HP left on average | |
| 20 | grassVine Whip grassTrailblazefairyMoonblast | 0.801 | 0% | 11.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.