Shadow Golurk counters
groundghostArlo ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Shadow Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.355 | 100% | 11.5 s 2.0 charged | 26% HP left on average | |
| 2 | flyingPeck flyingBeak BlastflyingDrill Peck | 0.955 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 3 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.940 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 4 | darkSucker Punch darkPaybackflyingBrave Bird | 0.903 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 5 | grassRazor Leaf grassLeaf BladedarkNight Slash | 0.896 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 0.851 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 7 | iceFrost Breath iceBlizzardiceIce Beam | 0.821 | 0% | 11.5 s 1.0 charged | 0% HP left on average | |
| 8 | iceIce Fang iceIce BurniceBlizzard | 0.761 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 9 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.746 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 10 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.716 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 11 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 0.716 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.716 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 0.716 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 14 | ghostAstonish ghostPoltergeistghostShadow Punch | 0.687 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 15 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 0.679 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.679 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.672 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 18 | grassRazor Leaf grassLeaf BladedarkFoul Play | 0.672 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 19 | darkSucker Punch darkPaybackgrassGrass Knot | 0.672 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassLeaf StormgrassSolar Beam | 0.672 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.