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Shadow raid

Shadow Runerigus counters

groundghostShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
6,921
HP
600
Timer
3:00
Attack
106
Defense
150
Difficulty
0.16
Pokebattler scale

Beating Shadow Runerigus should take 1 trainer with level 40 counters. Caught CP 1,178-1,299.

Weak toghost1.6xwater1.6xgrass1.6xice1.6xdark1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Runerigus counters are Mega Greninja, Necrozma (Dawn Wings), Shadow Darkrai, Kyurem (White), Shadow Kyogre & Shadow Hydreigon.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. Necrozma (Dawn Wings)
  3. S. Darkrai
  4. Kyurem (White)
  5. S. Kyogre
  6. S. Hydreigon

9 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Surf+0.140:25
  2. 2Mega StarmieMegaWater Gun / Liquidation+0.150:27
  3. 3Necrozma (Dawn Wings)LegendarypartyShadow Claw / Moongeist Beam0.150:28
  4. 4Primal KyogreMegaLegendaryWaterfall / Origin Pulse0.160:28
  5. 5Mega GengarMegaLick / Shadow Ball0.160:29
  6. 6Mega HoundoomMegaSnarl / Dark Pulse+0.160:29
  7. 7Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+0.170:30
  8. 8Mega SceptileMegaBullet Seed / Frenzy Plant0.170:30
  9. 9Shadow DarkraiShadowLegendarypartySucker Punch / Foul Play0.170:30
  10. 10Mega Mewtwo XMegaLegendaryPsycho Cut / Shadow Ball0.170:31
  11. 12Kyurem (White)LegendarypartyIce Fang / Ice Burn0.170:31
  12. 13Shadow KyogreShadowLegendarypartyWaterfall / Origin Pulse0.170:31
  13. 15Shadow HydreigonShadowpartyBite / Brutal Swing0.180:32

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Raid alerts…

Top 15 Shadow Runerigus counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7840:250.140.01769.1%
2Mega StarmiewaterpsychicwaterWater GunwaterLiquidation+3,7010:270.150.31604.2%
3Necrozma (Dawn Wings)psychicghostghostShadow ClawghostMoongeist Beam4,0990:280.150.41572.9%
4Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9020:280.160.01531.7%
5Mega GengarghostpoisonghostLickghostShadow Ball4,3360:290.160.61526.0%
6Mega HoundoomdarkfiredarkSnarldarkDark Pulse+3,8420:290.160.01513.8%
7Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,4280:300.170.21469.6%
8Mega SceptilegrassdragongrassBullet SeedgrassFrenzy Plant4,0560:300.170.11447.8%
9Shadow DarkraidarkdarkSucker PunchdarkFoul Play3,7390:300.170.11443.6%
10Mega Mewtwo XpsychicfightingpsychicPsycho CutghostShadow Ball6,1120:310.170.11424.7%
11Mega AbsoldarkdarkSnarldarkBrutal Swing3,3010:310.170.41417.9%
12Kyurem (White)dragoniceiceIce FangiceIce Burn4,6050:310.170.01409.0%
13Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1150:310.170.11400.1%
14Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4010:310.180.01385.8%
15Shadow HydreigondarkdragondarkBitedarkBrutal Swing3,6250:320.180.01369.6%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Runerigus.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Runerigus's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Runerigus weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.39xfighting0.39xpoison0.39xelectric0.39xrock0.625xbug0.625x— bringing one of those is throwing damage away.

What Runerigus throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostShadow ClawSTAB6+40.5s0.05s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
darkBrutal Swing65-332.0s1.30s
rockRock Tomb65-503.0s2.05s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1781,472
7/7/71,1911,489
8/8/81,2041,505
9/9/91,2171,522
10/10/101,2311,539
11/11/111,2441,555
12/12/121,2581,572
13/13/131,2711,589
14/14/141,2851,607
15/15/15hundo1,2991,624

Caught CP range 1,178 - 1,299, or 1,472 - 1,624 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,178, not at the 1,231 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 53 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Runerigus is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 106 / Defense 150 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.140:250.0
2
Mega Starmie
waterpsychicmega
Water Gun / Liquidation+
0.150:270.3
3
Necrozma (Dawn Wings)
psychicghost
Shadow Claw / Moongeist Beam
0.150:280.3
4
Primal Kyogre
watermega
Waterfall / Origin Pulse
0.160:280.0
5
Mega Gengar
ghostpoisonmega
Lick / Shadow Ball
0.160:290.6
6
Mega Houndoom
darkfiremega
Snarl / Dark Pulse+
0.160:290.0
7
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.170:300.2
8
Mega Sceptile
grassdragonmega
Bullet Seed / Frenzy Plant
0.170:300.1
9
Shadow Darkrai
darkshadow
Sucker Punch / Foul Play
0.170:300.1
10
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Shadow Ball
0.170:310.1
11
Mega Absol
darkmega
Snarl / Brutal Swing
0.170:310.3
12
Kyurem (White)
dragonice
Ice Fang / Ice Burn
0.170:310.0
13
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
0.170:310.1
14
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.180:310.0
15
Shadow Hydreigon
darkdragonshadow
Bite / Brutal Swing
0.180:320.0
16
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.180:320.3
17
Shadow Tyranitar
rockdarkshadow
Bite / Brutal Swing
0.180:320.1
18
Mega Tyranitar
rockdarkmega
Bite / Brutal Swing
0.180:330.0
19
Mega Chesnaught
grassfightingmega
Vine Whip / Seed Bomb+
0.180:330.0
20
Mega Banette
ghostmega
Shadow Claw / Shadow Ball
0.180:330.7
21
Kyurem (Black)
dragonice
Shadow Claw / Freeze Shock
0.180:330.1
22
Kartana
grasssteel
Razor Leaf / Leaf Blade
0.190:340.5
23
Mega Blastoise
watermega
Water Gun / Hydro Cannon
0.190:340.2
24
Shadow Absol
darkshadow
Snarl / Brutal Swing
0.190:340.8
25
Shadow Weavile
darkiceshadow
Snarl / Triple Axel
0.190:340.5
26
Shadow Crawdaunt
waterdarkshadow
Snarl / Razor Shell
0.190:340.7
27
Shadow Salamence
dragonflyingshadow
Bite / Brutal Swing
0.200:350.5
28
Shadow Kingler
watershadow
Bubble / Crabhammer
0.200:350.8
29
Shadow Chesnaught
grassfightingshadow
Vine Whip / Frenzy Plant
0.200:350.2
30
Darkrai
dark
Sucker Punch / Foul Play
0.200:360.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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