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Shadow raid

Shadow Golem counters

rockgroundShadow Tier 3

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
20,860
HP
4,000
Timer
3:00
Attack
171
Defense
161
Difficulty
0.77
Pokebattler scale

Beating Shadow Golem should take 1 trainer with level 40 counters. Caught CP 1,548-1,685.

Weak towater2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Golem counters are Mega Greninja, Shadow Kyogre, Kartana, Shadow Chesnaught, Shadow Swampert & Shadow Greninja.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. S. Kyogre
  3. Kartana
  4. S. Chesnaught
  5. S. Swampert
  6. S. Greninja

7 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Surf+0.702:02
  2. 2Mega StarmieMegaWater Gun / Liquidation+0.742:10
  3. 3Primal KyogreMegaLegendaryWaterfall / Origin Pulse0.762:14
  4. 4Mega ChesnaughtMegaVine Whip / Seed Bomb+0.782:17
  5. 5Mega SceptileMegaBullet Seed / Frenzy Plant0.822:25
  6. 6Shadow KyogreShadowLegendarypartyWaterfall / Origin Pulse0.852:30
  7. 7Mega SwampertMegaWater Gun / Hydro Cannon0.852:30
  8. 8Mega Mewtwo XMegaLegendaryCounter / Dynamic Punch+0.892:36
  9. 9KartanaLegendarypartyRazor Leaf / Leaf Blade0.942:45
  10. 10Shadow ChesnaughtShadowpartyVine Whip / Frenzy Plant0.942:46
  11. 11Shadow SwampertShadowpartyWater Gun / Hydro Cannon0.962:48
  12. 13Shadow GreninjaShadowpartyWater Shuriken / Hydro Cannon0.962:49

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Type a name, then Enter or click a result

Raid tier — Easy Group Shadow Raid
Related countersAlolan Golem
Raid alerts…

Top 15 Shadow Golem counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7842:020.704.9192.1%
2Mega StarmiewaterpsychicwaterWater GunwaterLiquidation+3,7012:100.744.7181.1%
3Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9022:140.763.5175.7%
4Mega ChesnaughtgrassfightinggrassVine WhipgrassSeed Bomb+4,0932:170.782.2171.7%
5Mega SceptilegrassdragongrassBullet SeedgrassFrenzy Plant4,0562:250.825.3162.2%
6Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1152:300.855.4156.9%
7Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4012:300.853.4156.7%
8Mega Mewtwo XpsychicfightingfightingCounterfightingDynamic Punch+6,1122:360.893.4150.3%
9KartanagrasssteelgrassRazor LeafgrassLeaf Blade3,6772:450.945.6142.0%
10Shadow ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:460.944.3141.7%
11Shadow SwampertwatergroundwaterWater GunwaterHydro Cannon2,9742:480.965.0139.8%
12Mega BlastoisewaterwaterWater GunwaterHydro Cannon3,9412:480.965.3139.3%
13Shadow GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:490.966.0139.2%
14Mega VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant3,6982:500.975.1138.3%
15Shadow KinglerwaterwaterBubblewaterCrabhammer2,8292:520.986.0136.7%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Golem.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Golem's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Golem weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625x— bringing one of those is throwing damage away.

What Golem throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud-SlapSTAB19+131.5s1.25s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
groundEarthquakeSTAB140-1003.5s2.60s
rockRock BlastSTAB50-332.0s1.50s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5481,935
7/7/71,5631,954
8/8/81,5781,973
9/9/91,5931,992
10/10/101,6082,010
11/11/111,6232,029
12/12/121,6392,049
13/13/131,6542,068
14/14/141,6692,087
15/15/15hundo1,6852,106

Caught CP range 1,548 - 1,685, or 1,935 - 2,106 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,548, not at the 1,608 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 60 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Golem is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 3: 4,000 HP, 3:00 timer, boss Attack 171 / Defense 161 (15/15/15 at tier CPM 0.76).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.702:024.9
2
Mega Starmie
waterpsychicmega
Water Gun / Liquidation+
0.742:104.6
3
Primal Kyogre
watermega
Waterfall / Origin Pulse
0.762:143.4
4
Mega Chesnaught
grassfightingmega
Vine Whip / Seed Bomb+
0.782:172.1
5
Mega Sceptile
grassdragonmega
Bullet Seed / Frenzy Plant
0.822:255.2
6
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
0.852:305.4
7
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.852:303.3
8
Mega Mewtwo X
psychicfightingmega
Counter / Dynamic Punch+
0.892:363.4
9
Kartana
grasssteel
Razor Leaf / Leaf Blade
0.942:456.9
10
Shadow Chesnaught
grassfightingshadow
Vine Whip / Frenzy Plant
0.942:464.2
11
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.962:485.1
12
Mega Blastoise
watermega
Water Gun / Hydro Cannon
0.962:485.2
13
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.962:499.3
14
Mega Venusaur
grasspoisonmega
Vine Whip / Frenzy Plant
0.972:505.0
15
Shadow Kingler
watershadow
Bubble / Crabhammer
0.982:529.8
16
Shadow Samurott
watershadow
Waterfall / Hydro Cannon
0.982:537.7
17
Mega Gyarados
waterdarkmega
Waterfall / Hydro Pump
0.992:534.7
18
Zarude
darkgrass
Vine Whip / Power Whip
1.002:564.5
19
Shadow Torterra
grassgroundshadow
Razor Leaf / Frenzy Plant
1.002:564.5
20
Shadow Empoleon
watersteelshadow
Waterfall / Hydro Cannon
1.012:577.2
21
Kyogre
water
Waterfall / Origin Pulse
1.022:585.4
22
Shadow Tangrowth
grassshadow
Vine Whip / Power Whip
1.022:596.1
23
Shadow Feraligatr
watershadow
Water Gun / Hydro Cannon
1.022:597.4
24
Shadow Sceptile
grassshadow
Fury Cutter / Frenzy Plant
1.022:598.2
25
Shadow Venusaur
grasspoisonshadow
Vine Whip / Frenzy Plant
1.022:597.6
26
Quaquaval
waterfighting
Water Gun / Hydro Cannon
1.033:005.8
27
Rillaboom
grass
Razor Leaf / Frenzy Plant
1.033:015.7
28
Shadow Hisuian Samurott
waterdarkshadow
Waterfall / Razor Shell
1.043:028.9
29
Mega Victreebel
grasspoisonmega
Magical Leaf / Leaf Blade
1.043:036.9
30
Zamazenta (Crowned Shield)
fightingsteel
Metal Claw / Behemoth Bash
1.063:073.7
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.6 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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