Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids
Mega Venusaur
#0003- Attack
- 241
- Defense
- 246
- Stamina
- 190
- Best fast:
- Razor Leaf 15.60 DPS with STAB
- Best charged:
- Frenzy Plant 2.40 DPE with STAB
- Max CP:
- 4,231
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- venusaur-mega
- Game Master form:
- VENUSAUR (no form template)
- Family:
- FAMILY_BULBASAUR
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 11,264,340 — #68 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Mega Venusaur is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is5againstQuagsire(Shadow Tier 3) with Vine Whip + Frenzy Plant.
- Estimator
- 0.72
- Time to win
- 2:06
- Points
- 12
Vine Whip + Frenzy Plant- Estimator
- 2.50
- Time to win
- 11:31
- Points
- 20
Vine Whip + Frenzy Plant- Estimator
- 2.54
- Time to win
- 11:41
- Points
- 20
Vine Whip + Frenzy Plant- Estimator
- 0.68
- Time to win
- 1:59
- Points
- 8
Vine Whip + Frenzy Plant- Estimator
- 2.78
- Time to win
- 12:48
- Points
- 20
Vine Whip + Frenzy Plant- Estimator
- 2.62
- Time to win
- 12:05
- Points
- 10
Vine Whip + Frenzy Plant
"Details" opens Mega Venusaur's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
Mega Venusaur places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 6 bosses (best #5 vs Quagsire). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.
As a raid boss (Mega)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.
Best counters against Mega Venusaur →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,480 | 1,851 |
| 11/11/11 | 1,495 | 1,869 |
| 12/12/12 | 1,510 | 1,887 |
| 13/13/13 | 1,524 | 1,906 |
| 14/14/14 | 1,539 | 1,924 |
| 15/15/15hundo | 1,554 | 1,943 |
Caught CP range 1,480 - 1,554, or 1,851 - 1,943 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Weak (4)
- Neutral (9)
- Resists (5)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released grass / poison forms with the highest attack — they share every weakness and resistance above.
Movepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Vine Whip per Frenzy Plant · 7.5s cycle · 192 power with STAB
20 x Vine Whip per Solar Beam · 15.0s cycle · 360 power with STAB
8 x Razor Leaf per Frenzy Plant · 10.5s cycle · 245 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Razor LeafSTAB | grass | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 9 / 4 / 2t | standard |
| Vine WhipSTAB | grass | 6 | +5 | 0.5s | 14.40 | 10.00 | 2.4 | 12.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | elite / legacy |
| Solar BeamSTAB | grass | 180 | -100 | 5.0s | 43.20 | 2.16 | 25.7 | 36.0 | 150 / 80 | standard |
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| SludgeSTAB | poison | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 70 / 40 | standard |
| Petal BlizzardSTAB | grass | 110 | -100 | 2.5s | 52.80 | 1.32 | 24.4 | 44.0 | 110 / 65 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Razor LeafSTAB | grass | 9 | +4 | 2(1.0s) | 5.40 | 2.00 | 13 / +7 |
| Vine WhipSTAB | grass | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 6 / +5 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -45 | 2.67 | none | 100 / -50 |
| Solar BeamSTAB | grass | 150 | -80 | 2.25 | none | 180 / -100 |
| SludgeSTAB | poison | 70 | -40 | 2.10 | none | 50 / -33 |
| Petal BlizzardSTAB | grass | 110 | -65 | 2.03 | none | 110 / -100 |
| Sludge BombSTAB | poison | 80 | -50 | 1.92 | none | 85 / -50 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
10,000 Stardust and 25 Candy.
Cannot Dynamax.
Mega form of Venusaur.
- 200 Mega Energy the first time, 40 after that.
- In-game icon shipped in the live client: yes
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: VENUSAUR_MEGA — 2 fast, 6 charged. Ours: 2 fast, 5 charged.
- Return (charged) — only on Pokebattler: Return (purified only)
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.