† Legacy move (Elite TM) · Mega-only move
It resists
0.39x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,234 | 1,543 |
| 7/7/7 | 1,247 | 1,559 |
| 8/8/8 | 1,261 | 1,576 |
| 9/9/9 | 1,274 | 1,593 |
| 10/10/10 | 1,288 | 1,610 |
| 11/11/11 | 1,301 | 1,627 |
| 12/12/12 | 1,315 | 1,644 |
| 13/13/13 | 1,329 | 1,661 |
| 14/14/14 | 1,342 | 1,678 |
| 15/15/15hundo | 1,356 | 1,696 |
Caught CP range 1,234 - 1,356, or 1,543 - 1,696 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,234, not at the 1,288 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 54 CP higher than this one.
What Sandslash throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 4 | +6 | 0.5s | 0.25s | |
| 4 | +7 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 90 | -50 | 3.0s | 1.40s | |
| 80 | -50 | 3.5s | 2.60s | |
| 65 | -50 | 3.0s | 2.05s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Sandslash should take 3 trainers with level 40 counters. Caught CP 1,234-1,356.
Type a name, then Enter or click a result
Sandslash is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 51% | 43% | 36.7% | 14:32 | 6.0 | 3.08 |
| Mud Shot / Earthquake | 35% | 35% | 35.2% | 15:10 | 6.0 | 3.21 |
| Sand Attack / Earthquake |
Shadow Tier 5: 15,000 HP, 5:00 timer, boss Attack 161 / Defense 155 (15/15/15 at tier CPM 0.82).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (3) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Greninja Water Shuriken / Surf+ | Water Shuriken / Surf++17 more movesets | 100% | 45.5% | 2.48 | 11:43 | 27.7 | 100% | 3,784 | 22.5 | 526 |
| 2 | Mega Starmie Psywave / Liquidation+ | Psywave / Liquidation++44 more movesets | 96% | 43.7% | 2.58 | 12:12 | 26.6 | 100% | 3,701 | 21.6 | 540 |
| 3 | Mega Chesnaught Vine Whip / Seed Bomb+ | Vine Whip / Seed Bomb++20 more movesets | 99% | 41.7% | 2.71 | 12:47 | 14.1 | 100% | 4,093 | 20.0 | 1016 |
| 4 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 94% | 41.5% | 2.72 | 12:51 | 20.8 | 100% | 5,902 | 20.2 | 699 |
| 5 | Mega Mewtwo Y Psycho Cut / Future Sight+ | Psycho Cut / Future Sight++26 more movesets | 93% | 41.3% | 2.73 | 12:55 | 22.5 | 100% | 6,428 | 20.1 | 641 |
| 6 | Kyurem (White) Ice Fang / Ice Burn | Ice Fang / Ice Burn+17 more movesets | 84% | 38.7% | 2.92 | 13:47 | 32.3 | 90% | 4,605 | 19.1 | 461 |
| 7 | Mega Sceptile Bullet Seed / Frenzy Plant | Bullet Seed / Frenzy Plant+11 more movesets | 85% | 38.5% | 2.93 | 13:51 | 26.6 | 100% | 4,056 | 18.9 | 535 |
| 8 | Mega Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 84% | 37.8% | 2.99 | 14:07 | 24.6 | 100% | 4,401 | 18.4 | 648 |
| 9 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 78% | 36.4% | 3.10 | 14:40 | 33.9 | 74% | 4,115 | 18.0 | 441 |
| 10 | Mega Mewtwo X Psycho Cut / Dynamic Punch+ | Psycho Cut / Dynamic Punch++26 more movesets | 79% | 35.6% | 3.17 | 14:59 | 25.5 | 60% | 6,112 | 17.4 | 621 |
| 11 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 78% | 34.2% | 3.30 | 15:34 | 19.0 | 0% | 5,713 | 16.5 | 808 |
| 12 | Kyurem (Black) Dragon Tail / Freeze Shock | Dragon Tail / Freeze Shock+11 more movesets | 73% | 34.1% | 3.31 | 15:37 | 35.0 | 36% | 4,605 | 16.9 | 421 |
| 13 | Shadow Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 75% | 34.0% | 3.32 | 15:42 | 27.3 | 0% | 2,954 | 16.6 | 536 |
| 14 | Kartana Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+14 more movesets | 69% | 33.4% | 3.38 | 15:57 | 46.7 | 20% | 3,677 | 16.8 | 348 |
| 15 | Shaymin (Sky) Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+11 more movesets | 76% | 33.3% | 3.39 | 16:02 | 20.0 | 0% | 3,592 | 16.0 | 917 |
| 16 | Mega Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 71% | 32.8% | 3.44 | 16:16 | 33.6 | 0% | 3,698 | 16.1 | 455 |
| 17 | Shadow Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 69% | 32.3% | 3.49 | 16:30 | 37.8 | 0% | 2,974 | 16.0 | 420 |
| 18 | Shadow Mamoswine Powder Snow / Avalanche | Powder Snow / Avalanche+11 more movesets | 67% | 32.3% | 3.49 | 16:30 | 46.3 | 0% | 3,328 | 16.2 | 326 |
| 19 | Shadow Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 67% | 32.2% | 3.50 | 16:32 | 44.2 | 0% | 2,720 | 16.1 | 338 |
| 20 | Shadow Tangrowth Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 70% | 32.2% | 3.50 | 16:33 | 31.2 | 0% | 3,030 | 15.8 | 458 |
| 21 | Zarude Vine Whip / Power Whip | Vine Whip / Power Whip+5 more movesets | 72% | 32.2% | 3.50 | 16:33 | 22.8 | 0% | 3,833 | 15.5 | 625 |
| 22 | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 65% | 32.2% | 3.51 | 16:34 | 62.4 | 26% | 2,654 | 16.6 | 262 |
| 23 | Shadow Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 67% | 32.0% | 3.52 | 16:38 | 42.7 | 0% | 2,757 | 15.9 | 342 |
| 24 | Mega Blastoise Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+14 more movesets | 68% | 31.9% | 3.53 | 16:42 | 36.6 | 0% | 3,941 | 15.7 | 424 |
| 25 | Shadow Samurott Fury Cutter / Hydro Cannon | Fury Cutter / Hydro Cannon+11 more movesets | 66% | 31.9% | 3.54 | 16:44 | 48.8 | 0% | 2,826 | 16.0 | 309 |
| 26 | Mega Gyarados Waterfall / Hydro Pump | Waterfall / Hydro Pump+23 more movesets | 69% | 31.8% | 3.55 | 16:47 | 29.2 | 0% | 4,717 | 15.5 | 506 |
| 27 | Shadow Feraligatr Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+19 more movesets | 66% | 31.5% | 3.58 | 16:56 | 43.0 | 0% | 2,857 | 15.6 | 344 |
| 28 | Shadow Torterra Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 69% | 31.5% | 3.59 | 16:57 | 29.5 | 0% | 2,934 | 15.3 | 494 |
| 29 | Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 67% | 31.1% | 3.63 | 17:08 | 35.1 | 0% | 4,115 | 15.3 | 437 |
| 30 | Shadow Galarian Darmanitan (Standard) Ice Fang / Avalanche | Ice Fang / Avalanche+7 more movesets | 57% | 28.7% | 3.94 | 18:36 | 74.3 | 0% | 3,105 | 15.1 | 211 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 1.9 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 35% |
| 35% |
| 35.2% |
| 15:10 |
| 6.0 |
| 3.21 |
| Metal Claw / Earthquake | 35% | 36% | 35.3% | 15:06 | 6.0 | 3.20 |
| Metal Claw / Scorching Sands | 49% | 40% | 36.5% | 14:37 | 6.0 | 3.10 |
| Mud Shot / Scorching Sands | 51% | 41% | 36.5% | 14:37 | 6.0 | 3.09 |
| Sand Attack / Scorching Sands | 51% | 41% | 36.5% | 14:37 | 6.0 | 3.09 |
| Metal Claw / Bulldoze | 61% | 47% | 37.1% | 14:23 | 6.0 | 3.04 |
| Mud Shot / Bulldoze | 63% | 48% | 37.2% | 14:20 | 6.0 | 3.04 |
| Sand Attack / Bulldoze | 63% | 48% | 37.2% | 14:20 | 6.0 | 3.04 |
| Metal Claw / Rock Tomb | 71% | 56% | 37.8% | 14:07 | 6.0 | 2.99 |
| Mud Shot / Rock Tomb | 81% | 58% | 38.1% | 14:01 | 6.0 | 2.97 |
| Sand Attack / Rock Tomb | 81% | 58% | 38.1% | 14:01 | 6.0 | 2.97 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.