† Legacy move (Elite TM) · Mega-only move
It resists
0.39x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,234 | 1,543 |
| 7/7/7 | 1,247 | 1,559 |
| 8/8/8 | 1,261 | 1,576 |
| 9/9/9 | 1,274 | 1,593 |
| 10/10/10 | 1,288 | 1,610 |
| 11/11/11 | 1,301 | 1,627 |
| 12/12/12 | 1,315 | 1,644 |
| 13/13/13 | 1,329 | 1,661 |
| 14/14/14 | 1,342 | 1,678 |
| 15/15/15hundo | 1,356 | 1,696 |
Caught CP range 1,234 - 1,356, or 1,543 - 1,696 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,234, not at the 1,288 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 54 CP higher than this one.
What Sandslash throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 4 | +6 | 0.5s | 0.25s | |
| 4 | +7 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 90 | -50 | 3.0s | 1.40s | |
| 80 | -50 | 3.5s | 2.60s | |
| 65 | -50 | 3.0s | 2.05s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Sandslash should take 1 trainer with level 40 counters. Caught CP 1,234-1,356.
Type a name, then Enter or click a result
Sandslash is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 14% | 61% | 112.2% | 3:29 | 5.6 | 1.19 |
| Sand Attack / Earthquake | 7% | 55% | 108.1% | 3:37 | 5.9 | 1.24 |
| Mud Shot / Earthquake |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Shadow Tier 3: 4,000 HP, 3:00 timer, boss Attack 149 / Defense 144 (15/15/15 at tier CPM 0.76).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Greninja Water Shuriken / Surf+ | Water Shuriken / Surf++17 more movesets | 100% | 137.3% | 0.97 | 2:51 | 5.7 | 74% | 3,784 | 24.5 | 610 |
| 2 | Mega Starmie Psywave / Liquidation+ | Psywave / Liquidation++44 more movesets | 96% | 131.1% | 1.02 | 2:59 | 5.5 | 58% | 3,701 | 23.4 | 633 |
| 3 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 96% | 125.2% | 1.07 | 3:07 | 4.1 | 0% | 5,902 | 21.5 | 796 |
| 4 | Mega Mewtwo Y Psycho Cut / Future Sight+ | Psycho Cut / Future Sight++26 more movesets | 93% | 123.0% | 1.09 | 3:11 | 4.5 | 0% | 6,428 | 21.4 | 751 |
| 5 | Mega Chesnaught Vine Whip / Seed Bomb+ | Vine Whip / Seed Bomb++20 more movesets | 100% | 122.7% | 1.09 | 3:11 | 2.7 | 0% | 4,093 | 21.0 | 1104 |
| 6 | Mega Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 89% | 121.2% | 1.10 | 3:14 | 5.1 | 0% | 4,056 | 21.1 | 649 |
| 7 | Kyurem (White) Ice Fang / Ice Burn | Ice Fang / Ice Burn+17 more movesets | 85% | 117.8% | 1.13 | 3:19 | 6.1 | 0% | 4,605 | 20.9 | 561 |
| 8 | Mega Mewtwo X Psycho Cut / Dynamic Punch+ | Psycho Cut / Dynamic Punch++26 more movesets | 83% | 111.8% | 1.20 | 3:30 | 4.8 | 0% | 6,112 | 19.7 | 747 |
| 9 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 78% | 110.4% | 1.21 | 3:33 | 6.9 | 0% | 4,115 | 19.5 | 523 |
| 10 | Mega Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 82% | 110.2% | 1.21 | 3:33 | 4.8 | 0% | 4,401 | 19.3 | 745 |
| 11 | Kyurem (Black) Dragon Tail / Freeze Shock | Dragon Tail / Freeze Shock+11 more movesets | 76% | 107.0% | 1.25 | 3:39 | 6.5 | 0% | 4,605 | 19.1 | 533 |
| 12 | Kartana Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+14 more movesets | 70% | 103.9% | 1.29 | 3:46 | 9.3 | 0% | 3,677 | 18.5 | 426 |
| 13 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 80% | 103.1% | 1.30 | 3:48 | 3.8 | 0% | 5,713 | 17.9 | 926 |
| 14 | Mega Blastoise Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+14 more movesets | 73% | 102.7% | 1.30 | 3:48 | 6.5 | 0% | 3,941 | 18.1 | 541 |
| 15 | Shadow Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 71% | 102.0% | 1.31 | 3:50 | 7.4 | 0% | 2,974 | 18.0 | 510 |
| 16 | Shaymin (Sky) Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+11 more movesets | 76% | 99.6% | 1.34 | 3:56 | 4.0 | 0% | 3,592 | 17.2 | 1028 |
| 17 | Shadow Mamoswine Powder Snow / Avalanche | Powder Snow / Avalanche+11 more movesets | 67% | 99.1% | 1.35 | 3:57 | 8.8 | 0% | 3,328 | 17.7 | 409 |
| 18 | Shadow Kingler Bubble / Crabhammer | Bubble / Crabhammer+14 more movesets | 63% | 98.9% | 1.35 | 3:57 | 12.3 | 0% | 2,829 | 18.0 | 311 |
| 19 | Shadow Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 72% | 98.7% | 1.35 | 3:58 | 5.4 | 0% | 2,954 | 17.2 | 633 |
| 20 | Inteleon Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 64% | 98.1% | 1.36 | 3:59 | 10.6 | 0% | 2,964 | 17.6 | 350 |
| 21 | Shadow Samurott Fury Cutter / Hydro Cannon | Fury Cutter / Hydro Cannon+11 more movesets | 66% | 97.0% | 1.38 | 4:02 | 9.0 | 0% | 2,826 | 17.4 | 404 |
| 22 | Shadow Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 66% | 96.3% | 1.39 | 4:04 | 8.6 | 0% | 2,757 | 17.1 | 415 |
| 23 | Mega Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 68% | 96.1% | 1.39 | 4:04 | 6.8 | 0% | 3,698 | 16.9 | 522 |
| 24 | Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 68% | 95.9% | 1.39 | 4:05 | 6.7 | 0% | 4,115 | 16.9 | 533 |
| 25 | Shadow Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 64% | 95.2% | 1.40 | 4:07 | 9.0 | 0% | 2,720 | 16.9 | 401 |
| 26 | Shadow Torterra Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 69% | 95.1% | 1.41 | 4:07 | 5.9 | 0% | 2,934 | 16.7 | 585 |
| 27 | Shadow Feraligatr Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 64% | 94.6% | 1.41 | 4:08 | 8.7 | 0% | 2,857 | 16.8 | 410 |
| 28 | Zarude Vine Whip / Power Whip | Vine Whip / Power Whip+5 more movesets | 71% | 94.5% | 1.41 | 4:08 | 4.5 | 0% | 3,833 | 16.2 | 720 |
| 29 | Shadow Tangrowth Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 66% | 93.2% | 1.43 | 4:12 | 6.6 | 0% | 3,030 | 16.5 | 522 |
| 30 | Shadow Regigigas Hidden Power / Crush Grip | Hidden Power / Crush Grip+7 more movesets | 64% | 93.1% | 1.44 | 4:12 | 7.7 | 0% | 4,346 | 16.6 | 471 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.4 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 7% |
| 56% |
| 108.3% |
| 3:37 |
| 5.9 |
| 1.23 |
| Metal Claw / Earthquake | 7% | 56% | 109.0% | 3:35 | 6.0 | 1.23 |
| Sand Attack / Scorching Sands | 17% | 56% | 110.4% | 3:33 | 5.9 | 1.21 |
| Mud Shot / Scorching Sands | 15% | 56% | 110.4% | 3:32 | 5.9 | 1.21 |
| Metal Claw / Scorching Sands | 15% | 54% | 111.3% | 3:31 | 6.0 | 1.20 |
| Mud Shot / Bulldoze | 11% | 62% | 112.2% | 3:29 | 5.7 | 1.19 |
| Sand Attack / Bulldoze | 11% | 62% | 112.4% | 3:29 | 5.7 | 1.19 |
| Metal Claw / Bulldoze | 11% | 61% | 112.6% | 3:28 | 5.7 | 1.19 |
| Metal Claw / Rock Tomb | 17% | 75% | 115.6% | 3:23 | 4.8 | 1.16 |
| Sand Attack / Rock Tomb | 17% | 76% | 115.9% | 3:23 | 4.7 | 1.15 |
| Mud Shot / Rock Tomb | 17% | 76% | 115.9% | 3:22 | 4.7 | 1.15 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.