† Legacy move (Elite TM) · Mega-only move
Weak to
2.56x
2.56x
1.6x
1.6x
1.6x
1.6x
Onix against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.39x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 541 | 677 |
| 7/7/7 | 551 | 689 |
| 8/8/8 | 560 | 701 |
| 9/9/9 | 570 | 713 |
| 10/10/10 | 580 | 725 |
| 11/11/11 | 589 | 737 |
| 12/12/12 | 599 | 749 |
| 13/13/13 | 609 | 762 |
| 14/14/14 | 619 | 774 |
| 15/15/15hundo | 629 | 787 |
Caught CP range 541 - 629, or 677 - 787 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 541, not at the 580 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 39 CP higher than this one.
What Onix throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +8 | 1.0s | 0.60s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 0.90s | |
| 45 | -33 | 1.0s | 0.47s | |
| 70 | -50 | 2.0s | 1.40s | |
| 60 | -33 | 4.0s | 1.70s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Onix should take 1 trainer with level 40 counters. Caught CP 541-629.
Type a name, then Enter or click a result
Onix is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 485% | 2117.3% | 0:21 | 0.0 | 0.11 |
| Tackle / Sand Tomb | 100% | 535% | 2107.4% | 0:21 | 0.0 | 0.12 |
| Tackle / Breaking Swipe |
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 59 / Defense 147 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Greninja Water Shuriken / Surf+ | Water Shuriken / Surf++17 more movesets | 100% | 2622.7% | 0.09 | 0:17 | 0.0 | 100% | 3,784 | 42.2 | 701 |
| 2 | Mega Sceptile Bullet Seed / Frenzy Plant | Bullet Seed / Frenzy Plant+11 more movesets | 83% | 2346.3% | 0.10 | 0:19 | 0.0 | 100% | 4,056 | 32.7 | 607 |
| 3 | Mega Starmie Psywave / Liquidation+ | Psywave / Liquidation++44 more movesets | 89% | 2284.6% | 0.11 | 0:19 | 0.0 | 100% | 3,701 | 38.5 | 734 |
| 4 | Primal Kyogre Waterfall / Hydro Pump | Waterfall / Hydro Pump+5 more movesets | 88% | 2235.6% | 0.11 | 0:19 | 0.0 | 100% | 5,902 | 30.9 | 602 |
| 5 | Mega Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 85% | 2167.8% | 0.11 | 0:20 | 0.0 | 100% | 4,401 | 30.2 | 607 |
| 6 | Kartana Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+14 more movesets | 76% | 2116.2% | 0.11 | 0:21 | 0.0 | 100% | 3,677 | 29.7 | 611 |
| 7 | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 70% | 2077.9% | 0.12 | 0:21 | 0.0 | 100% | 2,654 | 31.1 | 653 |
| 8 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 73% | 2027.6% | 0.12 | 0:21 | 0.0 | 100% | 4,115 | 28.5 | 613 |
| 9 | Shadow Kingler Bubble / Razor Shell | Bubble / Razor Shell+14 more movesets | 67% | 2024.8% | 0.12 | 0:22 | 0.0 | 100% | 2,829 | 28.5 | 614 |
| 10 | Mega Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+20 more movesets | 78% | 1979.7% | 0.12 | 0:22 | 0.0 | 100% | 4,093 | 27.3 | 601 |
| 11 | Mega Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 71% | 1937.5% | 0.13 | 0:22 | 0.0 | 100% | 3,698 | 26.8 | 603 |
| 12 | Shadow Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 70% | 1937.5% | 0.13 | 0:22 | 0.0 | 100% | 2,954 | 26.9 | 606 |
| 13 | Shadow Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 66% | 1937.5% | 0.13 | 0:22 | 0.0 | 100% | 2,720 | 26.8 | 603 |
| 14 | Shadow Crawdaunt Waterfall / Razor Shell | Waterfall / Razor Shell+11 more movesets | 60% | 1888.8% | 0.13 | 0:23 | 0.0 | 100% | 2,474 | 26.5 | 611 |
| 15 | Mega Blastoise Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+14 more movesets | 67% | 1845.6% | 0.13 | 0:24 | 0.0 | 100% | 3,941 | 25.9 | 611 |
| 16 | Shadow Sceptile Bullet Seed / Frenzy Plant | Bullet Seed / Frenzy Plant+11 more movesets | 61% | 1825.5% | 0.13 | 0:24 | 0.0 | 100% | 2,757 | 28.4 | 679 |
| 17 | Shadow Hisuian Samurott Waterfall / Razor Shell | Waterfall / Razor Shell+14 more movesets | 61% | 1818.7% | 0.13 | 0:24 | 0.0 | 100% | 2,802 | 25.9 | 620 |
| 18 | Kingler Bubble / Crabhammer | Bubble / Crabhammer+14 more movesets | 60% | 1816.4% | 0.13 | 0:24 | 0.0 | 100% | 2,829 | 25.0 | 600 |
| 19 | Shadow Samurott Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 62% | 1811.9% | 0.13 | 0:24 | 0.0 | 100% | 2,826 | 27.2 | 655 |
| 20 | Shaymin (Sky) Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+11 more movesets | 62% | 1792.5% | 0.14 | 0:24 | 0.0 | 100% | 3,592 | 26.6 | 648 |
| 21 | Shadow Tangrowth Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 62% | 1792.5% | 0.14 | 0:24 | 0.0 | 100% | 3,030 | 25.5 | 621 |
| 22 | Shadow Feraligatr Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 62% | 1788.1% | 0.14 | 0:24 | 0.0 | 100% | 2,857 | 26.6 | 648 |
| 23 | Mega Mewtwo X Confusion / Dynamic Punch+ | Confusion / Dynamic Punch++26 more movesets | 68% | 1781.4% | 0.14 | 0:24 | 0.0 | 100% | 6,112 | 25.7 | 628 |
| 24 | Kyogre Waterfall / Surf | Waterfall / Surf+5 more movesets | 65% | 1777.9% | 0.14 | 0:25 | 0.0 | 100% | 4,115 | 24.6 | 603 |
| 25 | Shadow Alolan Exeggutor Bullet Seed / Solar Beam | Bullet Seed / Solar Beam+7 more movesets | 60% | 1773.5% | 0.14 | 0:25 | 0.0 | 100% | 3,014 | 26.2 | 644 |
| 26 | Shadow Exeggutor Bullet Seed / Solar Beam | Bullet Seed / Solar Beam+11 more movesets | 61% | 1766.4% | 0.14 | 0:25 | 0.0 | 100% | 3,014 | 26.4 | 651 |
| 27 | Inteleon Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 59% | 1755.0% | 0.14 | 0:25 | 0.0 | 100% | 2,964 | 27.8 | 692 |
| 28 | Mega Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 62% | 1746.5% | 0.14 | 0:25 | 0.0 | 100% | 3,826 | 25.2 | 630 |
| 29 | Shadow Empoleon Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 62% | 1745.1% | 0.14 | 0:25 | 0.0 | 100% | 2,900 | 26.7 | 668 |
| 30 | Shadow Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 62% | 1734.0% | 0.14 | 0:25 | 0.0 | 100% | 2,974 | 26.7 | 672 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 499% |
| 2110.2% |
| 0:21 |
| 0.0 |
| 0.12 |
| Rock Throw / Sand Tomb | 100% | 508% | 2111.6% | 0:21 | 0.0 | 0.12 |
| Tackle / Heavy Slam | 100% | 525% | 2111.6% | 0:21 | 0.0 | 0.12 |
| Rock Throw / Heavy Slam | 100% | 490% | 2114.5% | 0:21 | 0.0 | 0.11 |
| Tackle / Stone Edge | 100% | 478% | 2114.5% | 0:21 | 0.0 | 0.11 |
| Rock Throw / Breaking Swipe | 100% | 472% | 2117.3% | 0:21 | 0.0 | 0.11 |
| Rock Throw / Stone Edge | 100% | 446% | 2136.8% | 0:20 | 0.0 | 0.11 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.