† Legacy move (Elite TM) · Mega-only move
Weak to
2.56x
1.6x
1.6x
1.6x
Kabutops against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,418 | 1,772 |
| 7/7/7 | 1,432 | 1,790 |
| 8/8/8 | 1,446 | 1,808 |
| 9/9/9 | 1,461 | 1,827 |
| 10/10/10 | 1,476 | 1,845 |
| 11/11/11 | 1,490 | 1,863 |
| 12/12/12 | 1,505 | 1,882 |
| 13/13/13 | 1,520 | 1,900 |
| 14/14/14 | 1,535 | 1,919 |
| 15/15/15hundo | 1,550 | 1,938 |
Caught CP range 1,418 - 1,550, or 1,772 - 1,938 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,418, not at the 1,476 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 58 CP higher than this one.
What Kabutops throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +7 | 1.0s | 0.75s | |
| 17 | +12 | 1.5s | 0.75s | |
| 4 | +6 | 0.5s | 0.25s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 0.90s | |
| 65 | -50 | 3.0s | 2.00s | |
| 70 | -33 | 3.5s | 2.85s | |
| 45 | -33 | 2.5s | 1.60s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Kabutops should take 1 trainer with level 40 counters. Caught CP 1,418-1,550.
Type a name, then Enter or click a result
Kabutops is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 102% | 154.4% | 2:32 | 4.1 | 0.87 |
| Rock Smash / Stone Edge | 100% | 83% | 150.8% | 2:36 | 5.2 | 0.89 |
| Mud Shot / Stone Edge |
Shadow Tier 3: 4,000 HP, 3:00 timer, boss Attack 178 / Defense 152 (15/15/15 at tier CPM 0.76).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Chesnaught Vine Whip / Seed Bomb+ | Vine Whip / Seed Bomb++20 more movesets | 100% | 187.2% | 0.71 | 2:05 | 1.8 | 100% | 4,093 | 32.9 | 1479 |
| 2 | Mega Sceptile Bullet Seed / Frenzy Plant | Bullet Seed / Frenzy Plant+11 more movesets | 84% | 174.6% | 0.77 | 2:14 | 3.6 | 100% | 4,056 | 30.4 | 979 |
| 3 | Mega Mewtwo X Counter / Dynamic Punch+ | Counter / Dynamic Punch++26 more movesets | 79% | 161.8% | 0.83 | 2:25 | 3.0 | 100% | 6,112 | 27.9 | 1020 |
| 4 | Kartana Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+14 more movesets | 71% | 157.2% | 0.85 | 2:29 | 5.1 | 100% | 3,677 | 27.5 | 660 |
| 5 | Shadow Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 74% | 154.9% | 0.86 | 2:32 | 3.6 | 100% | 2,954 | 26.7 | 865 |
| 6 | Zarude Vine Whip / Power Whip | Vine Whip / Power Whip+5 more movesets | 70% | 145.6% | 0.92 | 2:41 | 3.6 | 100% | 3,833 | 25.1 | 924 |
| 7 | Shadow Tangrowth Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 67% | 145.2% | 0.92 | 2:42 | 4.6 | 100% | 3,030 | 25.5 | 737 |
| 8 | Mega Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 69% | 145.0% | 0.92 | 2:42 | 3.6 | 100% | 3,698 | 25.1 | 912 |
| 9 | Shadow Sceptile Bullet Seed / Frenzy Plant | Bullet Seed / Frenzy Plant+11 more movesets | 63% | 144.7% | 0.92 | 2:42 | 6.6 | 98% | 2,757 | 25.9 | 562 |
| 10 | Shaymin (Sky) Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+11 more movesets | 64% | 143.2% | 0.93 | 2:44 | 5.5 | 96% | 3,592 | 25.2 | 717 |
| 11 | Shadow Venusaur Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 65% | 142.0% | 0.94 | 2:45 | 5.1 | 100% | 2,720 | 25.0 | 677 |
| 12 | Shadow Torterra Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 64% | 140.7% | 0.95 | 2:47 | 5.2 | 100% | 2,934 | 24.7 | 656 |
| 13 | Mega Victreebel Magical Leaf / Leaf Blade | Magical Leaf / Leaf Blade+23 more movesets | 64% | 139.6% | 0.96 | 2:48 | 4.7 | 100% | 3,505 | 24.5 | 744 |
| 14 | Rillaboom Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+9 more movesets | 62% | 134.9% | 0.99 | 2:54 | 4.8 | 78% | 3,324 | 23.7 | 724 |
| 15 | Mega Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 60% | 134.7% | 0.99 | 2:54 | 5.7 | 86% | 3,826 | 23.8 | 627 |
| 16 | Xurkitree Thunder Shock / Power Whip | Thunder Shock / Power Whip+7 more movesets | 58% | 134.1% | 1.00 | 2:55 | 7.1 | 92% | 3,937 | 24.3 | 495 |
| 17 | Meowscarada Leafage / Frenzy Plant | Leafage / Frenzy Plant+11 more movesets | 57% | 131.1% | 1.02 | 2:59 | 6.3 | 52% | 2,825 | 23.3 | 570 |
| 18 | Roserade Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+29 more movesets | 58% | 130.1% | 1.03 | 3:00 | 5.8 | 42% | 2,971 | 23.0 | 609 |
| 19 | Shadow Exeggutor Bullet Seed / Seed Bomb | Bullet Seed / Seed Bomb+11 more movesets | 57% | 128.7% | 1.04 | 3:02 | 6.1 | 38% | 3,014 | 22.7 | 578 |
| 20 | Mega Raichu Y Thunder Shock / Zap Cannon+ | Thunder Shock / Zap Cannon++35 more movesets | 54% | 128.1% | 1.04 | 3:03 | 8.5 | 38% | 3,780 | 23.4 | 428 |
| 21 | Shadow Alolan Exeggutor Bullet Seed / Seed Bomb | Bullet Seed / Seed Bomb+7 more movesets | 58% | 127.9% | 1.05 | 3:04 | 5.3 | 20% | 3,014 | 22.4 | 690 |
| 22 | Decidueye Magical Leaf / Frenzy Plant | Magical Leaf / Frenzy Plant+19 more movesets | 57% | 126.4% | 1.06 | 3:06 | 5.1 | 32% | 2,775 | 22.2 | 683 |
| 23 | Tapu Bulu Bullet Seed / Grass Knot | Bullet Seed / Grass Knot+9 more movesets | 57% | 126.0% | 1.06 | 3:06 | 5.0 | 30% | 3,419 | 22.2 | 707 |
| 24 | Mega Gallade Psycho Cut / Leaf Blade | Psycho Cut / Leaf Blade+19 more movesets | 57% | 125.9% | 1.06 | 3:06 | 4.9 | 6% | 4,521 | 21.9 | 677 |
| 25 | Chesnaught Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 59% | 125.2% | 1.07 | 3:07 | 3.8 | 0% | 2,954 | 21.5 | 832 |
| 26 | Mega Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 52% | 124.6% | 1.07 | 3:08 | 8.8 | 2% | 4,161 | 22.5 | 415 |
| 27 | Primal Groudon Mud Shot / Solar Beam | Mud Shot / Solar Beam+9 more movesets | 54% | 124.0% | 1.08 | 3:09 | 6.9 | 34% | 5,902 | 22.3 | 566 |
| 28 | Shadow Victreebel Magical Leaf / Leaf Blade | Magical Leaf / Leaf Blade+19 more movesets | 52% | 123.9% | 1.08 | 3:09 | 8.4 | 14% | 2,431 | 22.3 | 451 |
| 29 | Tangrowth Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 57% | 123.8% | 1.08 | 3:10 | 4.6 | 0% | 3,030 | 21.6 | 741 |
| 30 | Breloom Force Palm / Grass Knot | Force Palm / Grass Knot+11 more movesets | 54% | 123.4% | 1.08 | 3:10 | 6.7 | 6% | 2,628 | 22.2 | 524 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.6 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 98% |
| 151.5% |
| 2:35 |
| 4.6 |
| 0.88 |
| Waterfall / Stone Edge | 100% | 90% | 151.6% | 2:35 | 4.8 | 0.88 |
| Mud Shot / Ancient Power | 99% | 99% | 151.7% | 2:35 | 4.3 | 0.88 |
| Rock Smash / Ancient Power | 100% | 91% | 151.7% | 2:35 | 4.9 | 0.88 |
| Waterfall / Ancient Power | 99% | 97% | 152.4% | 2:34 | 4.5 | 0.88 |
| Rock Smash / Water Pulse | 100% | 100% | 154.6% | 2:32 | 4.3 | 0.86 |
| Waterfall / Water Pulse | 100% | 109% | 155.7% | 2:31 | 3.9 | 0.86 |
| Mud Shot / Water Pulse | 100% | 114% | 156.5% | 2:30 | 3.6 | 0.85 |
| Rock Smash / Aqua Jet | 100% | 112% | 157.3% | 2:29 | 3.8 | 0.85 |
| Mud Shot / Aqua Jet | 100% | 133% | 157.3% | 2:29 | 2.7 | 0.85 |
| Waterfall / Aqua Jet | 100% | 123% | 157.7% | 2:29 | 3.0 | 0.85 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.