† Legacy move (Elite TM) · Mega-only move
It resists
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,231 | 1,539 |
| 7/7/7 | 1,245 | 1,556 |
| 8/8/8 | 1,258 | 1,573 |
| 9/9/9 | 1,271 | 1,590 |
| 10/10/10 | 1,285 | 1,606 |
| 11/11/11 | 1,299 | 1,623 |
| 12/12/12 | 1,312 | 1,641 |
| 13/13/13 | 1,326 | 1,658 |
| 14/14/14 | 1,340 | 1,675 |
| 15/15/15hundo | 1,354 | 1,692 |
Caught CP range 1,231 - 1,354, or 1,539 - 1,692 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,231, not at the 1,285 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 54 CP higher than this one.
What Grumpig throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +11 | 1.0s | 0.75s | |
| 4 | +7 | 0.5s | 0.30s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -50 | 3.0s | 1.50s | |
| 85 | -50 | 2.5s | 1.00s | |
| 100 | -50 | 3.0s | 2.40s | |
| 60 | -50 | 2.5s | 2.20s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Grumpig should take 2 trainers with level 40 counters. Caught CP 1,231-1,354.
Type a name, then Enter or click a result
Grumpig is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 68% | 109.3% | 3:35 | 4.2 | 1.22 |
| Extrasensory / Dynamic Punch | 100% | 64% | 102.6% | 3:49 | 5.2 | 1.30 |
| Charge Beam / Dynamic Punch |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Shadow Tier 3: 4,000 HP, 3:00 timer, boss Attack 141 / Defense 154 (15/15/15 at tier CPM 0.76).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (2) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Houndoom Snarl / Dark Pulse+ | Snarl / Dark Pulse++17 more movesets | 100% | 127.4% | 1.05 | 3:04 | 4.1 | 100% | 3,842 | 22.2 | 900 |
| 2 | Mega Beedrill Bug Bite / Fell Stinger+ | Bug Bite / Fell Stinger++23 more movesets | 83% | 120.8% | 1.11 | 3:14 | 9.6 | 100% | 3,383 | 22.0 | 440 |
| 3 | Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam | Psycho Cut / Moongeist Beam+14 more movesets | 87% | 114.3% | 1.17 | 3:25 | 5.1 | 100% | 4,099 | 20.4 | 946 |
| 4 | Mega Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 78% | 112.9% | 1.18 | 3:28 | 9.1 | 100% | 4,336 | 20.4 | 537 |
| 5 | Shadow Darkrai Snarl / Foul Play | Snarl / Foul Play+14 more movesets | 80% | 110.7% | 1.21 | 3:32 | 6.6 | 100% | 3,739 | 19.5 | 651 |
| 6 | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 76% | 107.5% | 1.24 | 3:38 | 8.0 | 100% | 3,301 | 19.2 | 518 |
| 7 | Mega Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 85% | 106.5% | 1.26 | 3:40 | 3.7 | 100% | 5,347 | 18.4 | 1131 |
| 8 | Shadow Hydreigon Bite / Brutal Swing | Bite / Brutal Swing+9 more movesets | 77% | 104.6% | 1.28 | 3:44 | 6.2 | 100% | 3,625 | 18.3 | 692 |
| 9 | Mega Mewtwo Y Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+26 more movesets | 80% | 104.5% | 1.28 | 3:45 | 4.6 | 100% | 6,428 | 18.1 | 799 |
| 10 | Shadow Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 76% | 103.9% | 1.29 | 3:46 | 6.2 | 100% | 3,834 | 18.1 | 733 |
| 11 | Mega Mewtwo X Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+26 more movesets | 75% | 101.4% | 1.32 | 3:51 | 5.9 | 100% | 6,112 | 17.8 | 615 |
| 12 | Shadow Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 67% | 99.5% | 1.34 | 3:56 | 10.4 | 100% | 2,526 | 17.9 | 411 |
| 13 | Shadow Chandelure Hex / Shadow Ball | Hex / Shadow Ball+19 more movesets | 67% | 98.4% | 1.36 | 3:58 | 10.4 | 100% | 3,268 | 17.7 | 393 |
| 14 | Mega Heracross Fury Cutter / Megahorn | Fury Cutter / Megahorn+17 more movesets | 67% | 96.7% | 1.38 | 4:03 | 9.0 | 100% | 4,814 | 17.3 | 459 |
| 15 | Mega Banette Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+5 more movesets | 65% | 96.4% | 1.39 | 4:03 | 10.8 | 100% | 3,594 | 17.3 | 396 |
| 16 | Darkrai Snarl / Foul Play | Snarl / Foul Play+14 more movesets | 70% | 95.3% | 1.40 | 4:06 | 6.1 | 100% | 3,739 | 16.6 | 656 |
| 17 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 70% | 94.8% | 1.41 | 4:08 | 6.0 | 100% | 5,713 | 16.7 | 588 |
| 18 | Shadow Salamence Bite / Brutal Swing | Bite / Brutal Swing+20 more movesets | 64% | 92.1% | 1.45 | 4:15 | 9.1 | 100% | 3,749 | 16.3 | 401 |
| 19 | Mega Pinsir Bug Bite / X-Scissor | Bug Bite / X-Scissor+14 more movesets | 65% | 91.6% | 1.46 | 4:16 | 7.7 | 100% | 4,182 | 16.1 | 499 |
| 20 | Mega Greninja Feint Attack / Surf+ | Feint Attack / Surf++17 more movesets | 65% | 90.8% | 1.47 | 4:19 | 7.6 | 100% | 3,784 | 16.0 | 583 |
| 21 | Blacephalon Astonish / Shadow Ball | Astonish / Shadow Ball+7 more movesets | 60% | 90.5% | 1.48 | 4:19 | 12.1 | 100% | 3,297 | 16.4 | 342 |
| 22 | Shadow Regigigas Hidden Power / Crush Grip | Hidden Power / Crush Grip+7 more movesets | 63% | 88.8% | 1.50 | 4:24 | 7.9 | 100% | 4,346 | 15.7 | 505 |
| 23 | Mega Salamence Bite / Brutal Swing | Bite / Brutal Swing+20 more movesets | 65% | 88.1% | 1.52 | 4:26 | 5.9 | 100% | 5,031 | 15.3 | 590 |
| 24 | Shadow Mewtwo Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+23 more movesets | 61% | 88.0% | 1.52 | 4:27 | 8.6 | 100% | 4,178 | 15.7 | 473 |
| 25 | Hydreigon Bite / Brutal Swing | Bite / Brutal Swing+9 more movesets | 65% | 87.8% | 1.52 | 4:27 | 5.8 | 100% | 3,625 | 15.3 | 693 |
| 26 | Shadow Giratina (Altered) Shadow Claw / Shadow Force | Shadow Claw / Shadow Force+7 more movesets | 64% | 87.7% | 1.52 | 4:28 | 6.6 | 100% | 3,379 | 15.3 | 629 |
| 27 | Shadow Scizor Fury Cutter / X-Scissor | Fury Cutter / X-Scissor+7 more movesets | 59% | 87.4% | 1.53 | 4:28 | 10.0 | 100% | 3,001 | 15.5 | 372 |
| 28 | Giratina (Origin) Shadow Claw / Shadow Force | Shadow Claw / Shadow Force+7 more movesets | 63% | 87.2% | 1.53 | 4:29 | 6.6 | 100% | 3,683 | 15.3 | 621 |
| 29 | Mega Alakazam Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+17 more movesets | 60% | 86.5% | 1.55 | 4:31 | 9.0 | 100% | 4,510 | 15.4 | 451 |
| 30 | Shadow Houndoom Snarl / Foul Play | Snarl / Foul Play+14 more movesets | 59% | 86.1% | 1.55 | 4:33 | 9.8 | 100% | 2,635 | 15.3 | 426 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.6 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 64% |
| 103.2% |
| 3:47 |
| 5.2 |
| 1.29 |
| Psywave / Dynamic Punch | 100% | 68% | 104.4% | 3:45 | 5.2 | 1.28 |
| Psywave / Shadow Ball | 100% | 65% | 107.8% | 3:38 | 5.1 | 1.24 |
| Charge Beam / Shadow Ball | 100% | 66% | 108.6% | 3:36 | 4.9 | 1.23 |
| Extrasensory / Shadow Ball | 100% | 67% | 108.6% | 3:36 | 4.9 | 1.23 |
| Extrasensory / Psychic | 100% | 87% | 112.2% | 3:29 | 3.8 | 1.19 |
| Charge Beam / Psychic | 100% | 85% | 112.5% | 3:29 | 3.9 | 1.19 |
| Charge Beam / Mirror Coat | 100% | 102% | 112.6% | 3:28 | 2.8 | 1.19 |
| Psywave / Psychic | 100% | 86% | 112.6% | 3:28 | 3.8 | 1.19 |
| Psywave / Mirror Coat | 100% | 106% | 112.7% | 3:28 | 2.7 | 1.19 |
| Extrasensory / Mirror Coat | 100% | 104% | 113.2% | 3:27 | 2.8 | 1.18 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.