† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
Galarian Darmanitan (Standard) against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,625 | 2,032 |
| 7/7/7 | 1,642 | 2,052 |
| 8/8/8 | 1,658 | 2,073 |
| 9/9/9 | 1,674 | 2,093 |
| 10/10/10 | 1,691 | 2,114 |
| 11/11/11 | 1,707 | 2,134 |
| 12/12/12 | 1,724 | 2,155 |
| 13/13/13 | 1,741 | 2,176 |
| 14/14/14 | 1,757 | 2,197 |
| 15/15/15hundo | 1,774 | 2,218 |
Caught CP range 1,625 - 1,774, or 2,032 - 2,218 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,625, not at the 1,691 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 66 CP higher than this one.
What Galarian Darmanitan (Standard) throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 12 | +20 | 1.5s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 85 | -50 | 2.5s | 1.50s | |
| 160 | -100 | 4.0s | 2.60s | |
| 50 | -33 | 2.0s | 1.40s | |
| 85 | -50 | 3.0s | 2.10s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Galarian Darmanitan (Standard) should take 1 trainer with level 40 counters. Caught CP 1,625-1,774.
Type a name, then Enter or click a result
Galarian Darmanitan (Standard) is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 602% | 3112.4% | 0:14 | 0.0 | 0.08 |
| Tackle / Overheat | 100% | 594% | 3028.3% | 0:14 | 0.0 | 0.08 |
| Ice Fang / Overheat |
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 166 / Defense 77 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Mewtwo X Counter / Dynamic Punch+ | Counter / Dynamic Punch++26 more movesets | 100% | 3999.1% | 0.06 | 0:11 | 0.0 | 100% | 6,112 | 65.0 | 706 |
| 2 | Mega Delphox Fire Spin / Mystical Fire+ | Fire Spin / Mystical Fire++23 more movesets | 91% | 3668.0% | 0.07 | 0:12 | 0.0 | 100% | 4,783 | 53.2 | 632 |
| 3 | Zacian (Crowned Sword) Metal Claw / Behemoth Blade | Metal Claw / Behemoth Blade+7 more movesets | 81% | 3384.8% | 0.07 | 0:13 | 0.0 | 100% | 4,979 | 47.9 | 616 |
| 4 | Mega Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 72% | 3210.3% | 0.08 | 0:14 | 0.0 | 100% | 4,161 | 47.0 | 637 |
| 5 | Mega Mewtwo Y Counter / Future Sight+ | Counter / Future Sight++26 more movesets | 69% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 6,428 | 41.5 | 602 |
| 6 | Necrozma (Dusk Mane) Metal Claw / Sunsteel Strike | Metal Claw / Sunsteel Strike+14 more movesets | 70% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 4,099 | 41.9 | 608 |
| 7 | Shadow Reshiram Fire Fang / Overheat | Fire Fang / Overheat+9 more movesets | 61% | 2893.7% | 0.08 | 0:15 | 0.0 | 100% | 4,038 | 39.8 | 588 |
| 8 | Blacephalon Incinerate / Mind Blown | Incinerate / Mind Blown+7 more movesets | 62% | 2858.7% | 0.09 | 0:15 | 0.0 | 100% | 3,297 | 43.2 | 658 |
| 9 | Mega Falinks Counter / Brick Break+ | Counter / Brick Break++7 more movesets | 59% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 3,670 | 39.2 | 608 |
| 10 | Mega Lucario Counter / Aura Sphere | Counter / Aura Sphere+23 more movesets | 60% | 2812.4% | 0.09 | 0:15 | 0.2 | 100% | 3,826 | 41.5 | 561 |
| 11 | Mega Gallade Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 60% | 2806.1% | 0.09 | 0:16 | 0.0 | 100% | 4,521 | 39.5 | 602 |
| 12 | Zamazenta (Crowned Shield) Ice Fang / Behemoth Bash | Ice Fang / Behemoth Bash+7 more movesets | 64% | 2789.2% | 0.09 | 0:16 | 0.0 | 100% | 4,172 | 38.8 | 606 |
| 13 | Mega Charizard Y Ember / Blast Burn | Ember / Blast Burn+29 more movesets | 60% | 2766.2% | 0.09 | 0:16 | 0.0 | 100% | 4,455 | 39.3 | 618 |
| 14 | Shadow Chandelure Fire Spin / Overheat | Fire Spin / Overheat+19 more movesets | 58% | 2713.1% | 0.09 | 0:16 | 0.0 | 100% | 3,268 | 38.7 | 609 |
| 15 | Shadow Darmanitan (Standard) Fire Fang / Overheat | Fire Fang / Overheat+11 more movesets | 55% | 2689.9% | 0.09 | 0:16 | 0.1 | 100% | 3,105 | 37.1 | 559 |
| 16 | Mega Metagross Fury Cutter / Meteor Mash | Fury Cutter / Meteor Mash+15 more movesets | 62% | 2671.3% | 0.09 | 0:16 | 0.0 | 100% | 4,911 | 37.1 | 605 |
| 17 | Shadow Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 55% | 2658.1% | 0.09 | 0:16 | 0.1 | 100% | 2,848 | 40.1 | 627 |
| 18 | Shadow Conkeldurr Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 53% | 2614.9% | 0.09 | 0:17 | 0.1 | 100% | 3,337 | 36.8 | 593 |
| 19 | Shadow Metagross Fury Cutter / Meteor Mash | Fury Cutter / Meteor Mash+15 more movesets | 56% | 2607.2% | 0.09 | 0:17 | 0.1 | 100% | 3,791 | 37.7 | 585 |
| 20 | Mega Diancie Rock Throw / Rock Slide | Rock Throw / Rock Slide+5 more movesets | 52% | 2549.7% | 0.10 | 0:17 | 0.1 | 100% | 4,346 | 36.6 | 607 |
| 21 | Shadow Moltres Fire Spin / Overheat | Fire Spin / Overheat+11 more movesets | 52% | 2549.7% | 0.10 | 0:17 | 0.1 | 100% | 3,465 | 35.1 | 582 |
| 22 | Shadow Delphox Fire Spin / Blast Burn | Fire Spin / Blast Burn+20 more movesets | 54% | 2549.4% | 0.10 | 0:17 | 0.0 | 100% | 3,059 | 36.3 | 620 |
| 23 | Mega Charizard X Fire Spin / Blast Burn | Fire Spin / Blast Burn+29 more movesets | 54% | 2540.5% | 0.10 | 0:17 | 0.0 | 100% | 3,850 | 35.8 | 614 |
| 24 | Shadow Heatran Fire Spin / Magma Storm | Fire Spin / Magma Storm+11 more movesets | 54% | 2501.0% | 0.10 | 0:17 | 0.1 | 100% | 3,754 | 36.7 | 607 |
| 25 | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 47% | 2480.1% | 0.10 | 0:18 | 0.4 | 100% | 3,298 | 37.1 | 511 |
| 26 | Shadow Dialga Metal Claw / Iron Head | Metal Claw / Iron Head+5 more movesets | 49% | 2447.8% | 0.10 | 0:18 | 0.2 | 100% | 4,038 | 35.6 | 581 |
| 27 | Shadow Gallade Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 48% | 2433.5% | 0.10 | 0:18 | 0.2 | 100% | 3,093 | 36.3 | 584 |
| 28 | Terrakion Double Kick / Sacred Sword | Double Kick / Sacred Sword+11 more movesets | 49% | 2375.4% | 0.10 | 0:18 | 0.0 | 100% | 3,698 | 35.7 | 646 |
| 29 | Mega Heracross Counter / Upper Hand | Counter / Upper Hand+17 more movesets | 49% | 2357.4% | 0.10 | 0:18 | 0.1 | 100% | 4,814 | 34.9 | 620 |
| 30 | Shadow Ho-Oh Steel Wing / Sacred Fire++ | Steel Wing / Sacred Fire+++27 more movesets | 50% | 2353.6% | 0.10 | 0:19 | 0.0 | 100% | 3,863 | 32.5 | 596 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 466% |
| 3068.3% |
| 0:14 |
| 0.0 |
| 0.08 |
| Tackle / Superpower | 100% | 618% | 3081.8% | 0:14 | 0.0 | 0.08 |
| Ice Fang / Superpower | 100% | 570% | 3087.9% | 0:14 | 0.0 | 0.08 |
| Tackle / Ice Punch | 100% | 654% | 3120.1% | 0:14 | 0.0 | 0.08 |
| Tackle / Avalanche | 100% | 589% | 3142.0% | 0:14 | 0.0 | 0.08 |
| Ice Fang / Ice Punch | 100% | 628% | 3146.7% | 0:14 | 0.0 | 0.08 |
| Ice Fang / Avalanche | 100% | 556% | 3177.0% | 0:14 | 0.0 | 0.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.