Petal Blizzard
PETAL_BLIZZARDRaid numbers
The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.
Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.
Trainer Battles
A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.
Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.
Learned by 18 forms
Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.
| Form | Types | How |
|---|---|---|
| grasspoison | STAB | |
| grasspoison | STAB | |
| grasspoison | STAB | |
| grasspoison | STAB | |
| grass | STAB | |
| grass | STAB | |
| grass | STAB | |
| grasspoison | STAB | |
| grass | STAB | |
| grass | STAB | |
| grassfighting | STAB | |
| grass | STAB | |
| grassfairy | STABunreleased | |
| fairy | standard | |
| fairy | standard | |
| fairy | standard | |
| fairy | standard | |
| fairy | unreleased |
Where this data comes from
Read from the committed Game Master snapshot built 2026-10-03 (refreshed automatically every day). Every integrity check is re-run live on the data quality page.