Mega Venusaur weaknesses and resistances
Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
Mega Venusaur is weak to flying1.6xfire1.6xpsychic1.6xice1.6x
- Weak (4)
- Neutral (9)
- Resists (5)
It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ bringing one of those is throwing damage away.
Best Mega Venusaur counters
Beating Mega Venusaur should take 2 trainers with Pokemon of this strength. Difficulty rating 1.51 with the best counter, 7:00 to win.
| # | Attacker | Moveset | ||||||
|---|---|---|---|---|---|---|---|---|
| 1 | fireFire FangflyingFly | 3,749 | 7:00 | 1.51 | 6.0 | 72.5% | ||
| 2 | fireFire SpinfireOverheat | 3,632 | 7:49 | 1.68 | 5.9 | 64.9% | ||
| 3 | psychicZen HeadbuttpsychicPsychic | 3,791 | 8:13 | 1.77 | 5.5 | 61.8% | ||
| 4 | fireFire SpinfirePyroball | 3,018 | 7:50 | 1.69 | 6.0 | 64.7% | ||
| 5 | flyingPeckflyingBeak Blast | 2,689 | 7:49 | 1.68 | 6.0 | 64.9% | ||
| 6 | fireFire SpinfireOverheat | 3,268 | 8:11 | 1.76 | 6.0 | 62.0% | ||
| 7 | fireFire SpinfireBlast Burn | 2,889 | 8:25 | 1.81 | 6.0 | 60.3% | ||
| 8 | flyingAir SlashflyingFly | 3,088 | 8:21 | 1.80 | 6.0 | 60.7% | ||
| 9 | fireEmberfireBlast Burn | 2,982 | 8:20 | 1.79 | 6.0 | 60.8% | ||
| 10 | flyingGustflyingFly | 2,825 | 8:14 | 1.77 | 6.0 | 61.7% | ||
| 11 | fireFire SpinfireBlast Burn | 3,059 | 8:25 | 1.81 | 6.0 | 60.2% | ||
| 12 | fireFire SpinfireBlast Burn | 2,848 | 8:18 | 1.79 | 6.0 | 61.1% |
Ordered by Overall, pokebattler.com's own default β a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.
Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Venusaur.
Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Venusaur's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.
Hardest movesets to raid against
The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.
| # | Boss moveset | Time to win | Estimator | Faints | Win % |
|---|---|---|---|---|---|
| 1 | grassVine Whip+poisonSludge Bombhardest | 8:06 | 1.74 | 5.9 | 100% |
| 2 | grassRazor Leaf+poisonSludge Bomb | 8:02 | 1.73 | 6.0 | 100% |
| 3 | grassVine Whip+grassSolar Beam | 7:56 | 1.71 | 6.0 | 100% |
| 4 | grassRazor Leaf+grassSolar Beam | 7:53 | 1.70 | 6.0 | 100% |
| 5 | grassRazor Leaf+grassPetal Blizzard | 7:42 | 1.66 | 5.9 | 100% |
| 6 | grassRazor Leaf+poisonSludge | 7:37 | 1.64 | 5.7 | 100% |
| 7 | grassVine Whip+poisonSludge | 7:36 | 1.63 | 5.7 | 100% |
| 8 | grassVine Whip+grassPetal Blizzard | 7:31 | 1.62 | 5.7 | 100% |
A raid boss rolls only its standard movepool β never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.
What Mega Venusaur throws at you
Its standard movepool, with the damage window a dodge has to beat.
Fast moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| grassRazor LeafSTAB | 13 | +7 | 1.0s | 0.60s |
| grassVine WhipSTAB | 6 | +5 | 0.5s | 0.25s |
Charged moves
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| grassPetal BlizzardSTAB | 110 | -100 | 2.5s | 1.60s |
| grassSolar BeamSTAB | 180 | -100 | 5.0s | 2.80s |
| poisonSludge BombSTAB | 85 | -50 | 2.5s | 1.30s |
| poisonSludgeSTAB | 50 | -33 | 2.0s | 1.10s |
Catch CP
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,480 | 1,851 |
| 11/11/11 | 1,495 | 1,869 |
| 12/12/12 | 1,510 | 1,887 |
| 13/13/13 | 1,524 | 1,906 |
| 14/14/14 | 1,539 | 1,924 |
| 15/15/15hundo | 1,554 | 1,943 |
Caught CP range 1,480 - 1,554, or 1,851 - 1,943 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
When it is in raids
Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.
Mega Venusaur is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β Pokebattler simulates any defender you name, current boss or not.
Boss stats
How the numbers in the header are built.
| Header number | Worked out | Value | Inputs from |
|---|---|---|---|
| Attack | floor((241 + 15) x 0.79) | 202 | Game Master base Attack, tier CPM |
| Defense | floor((246 + 15) x 0.79) | 206 | Game Master base Defense, tier CPM |
| HP | 9,000 β fixed by tier, base Stamina 190 unused | 9,000 | tier HP pool |
| Lobby CP | floor((241 + 15) x sqrt(246 + 15) x sqrt(9,000) / 10) β no CPM term | 39,235 | Game Master base stats, tier HP pool |
A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.
Mega Venusaur's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.