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PoGoBud
Suicune

Best moves

Suicune

Movepool

5 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS

8 x Snarl per Hydro Pump · 11.5s cycle · 250 power with STAB

#220.9 DPS

20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB

#320.2 DPS

5 x Ice Fang per Hydro Pump · 11.0s cycle · 222 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Water GunSTABwater5+50.5s12.0010.00standard
Extrasensorypsychic11+111.0s11.0011.00standard
Snarldark11+131.0s11.0013.00standard
Hidden Powernormal15+151.5s10.0010.00elite / legacy
Ice Fangice12+201.5s8.0013.33standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Ice Beamice95-503.5s27.141.90standard
ScaldSTABwater75-503.5s25.711.80standard
Bubble BeamSTABwater45-332.0s27.001.64standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
Water PulseSTABwater65-503.0s26.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.