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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Pumpkaboo (Average)

#0710
Attack
121
Defense
123
Stamina
135
Best fast:
Razor Leaf 15.60 DPS with STAB
Best charged:
Grass Knot 2.16 DPE with STAB
Max CP:
1,398

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
pumpkaboo-average
Game Master form:
PUMPKABOO_AVERAGE
Family:
FAMILY_PUMPKABOO

Average is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#852 of 1,123 · top 75.9%
121
Defense#744 of 1,123 · top 66.3%
123
Stamina#918 of 1,123 · top 81.7%
135

Stat product 2,009,205 — #830 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,222
15/15/15, old level cap
Max CP (L50)
1,381
15/15/15, current level cap
Max CP (L51)
1,398
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
649 - 698
IV 10 to 15
Catch CP (L25)
811 - 872
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Gourgeist (Average)175/213/163 · 2,390 CP
    200 candy
    • no candy after a trade

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.4 m
Weight
5 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Pumpkaboo (Average) is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Pumpkaboo (Average) does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,913
Attack
81
Defense
82
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Pumpkaboo (Average) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor649811
11/11/11658823
12/12/12668835
13/13/13678848
14/14/14688860
15/15/15hundo698872

Caught CP range 649 - 698, or 811 - 872 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (5)
  • Neutral (7)
  • Resists (6)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ghost / grass forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.2 DPS

8 x Razor Leaf per Grass Knot · 10.5s cycle · 233 power with STAB

#221.8 DPS

4 x Astonish per Grass Knot · 6.5s cycle · 142 power with STAB

#319.5 DPS

8 x Razor Leaf per Foul Play · 10.0s cycle · 195 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Razor LeafSTABgrass13+71.0s15.607.00standard
AstonishSTABghost7+131.0s8.4013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Grass KnotSTABgrass90-502.5s43.202.16standard
Shadow SneakSTABghost50-333.0s20.001.82standard
Foul Playdark70-502.0s35.001.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.0DPT

Astonish+Grass Knot

5 fast throws · 15 turns · 7.5s to fire

#210.8DPT

Astonish+Shadow Sneak

5 fast throws · 15 turns · 7.5s to fire

#310.2DPT

Astonish+Foul Play

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Razor LeafSTABgrass9+42(1.0s)5.402.00
AstonishSTABghost12+103(1.5s)4.803.33

Charged moves

MoveTypePowerEnergyDPEEffect
Grass KnotSTABgrass90-502.16none
Shadow SneakSTABghost75-501.80none
Foul Playdark65-401.63none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Pumpkaboo (4)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Pumpkaboo (Average)ghostgrass1211231352f / 3creleased
Pumpkaboo (Large)ghostgrass1201221442f / 3creleased
Pumpkaboo (Small)ghostgrass1221241272f / 3creleased
Pumpkaboo (Super)ghostgrass1181201532f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: PUMPKABOO_AVERAGE_FORM — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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