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Porygon2

Trainer Battles

Porygon2

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.4DPT

Lock-On+Hyper Beam

16 fast throws · 16 turns · 8.0s to fire

#210.6DPT

Lock-On+Solar Beam

16 fast throws · 16 turns · 8.0s to fire

#310.6DPT

Lock-On+Zap Cannon

16 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Hidden PowerSTABnormal9+83(1.5s)3.602.67
Charge Beamelectric5+113(1.5s)1.673.67
Lock-OnSTABnormal1+51(0.5s)1.205.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper BeamSTABnormal150-802.25none
Solar Beamgrass150-801.88none
Zap Cannonelectric150-801.88foe Atk -1 @33%
Tri-AttackSTABnormal65-501.56foe Atk -1 @50%foe Def -1 @50%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.