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PoGoBattler

Mega Meowstic

#0678Not released in Pokemon GO
Attack
288
Defense
201
Stamina
179
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
Psychic 2.28 DPE with STAB
Max CP:
4,431

In-game artwork for the species — Pokemon GO ships no separate icon for this form.

FormsMeowsticMega MeowsticMeowstic (Female)
Slug:
meowstic-mega
Game Master form:
MEOWSTIC (no form template)
Family:
FAMILY_ESPURR

Not released in Pokemon GONo trainer can own this one yet.

Mega Meowstic is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#51 of 1,123 · top 4.5%
288
Defense#170 of 1,123 · top 15.1%
201
Stamina#428 of 1,123 · top 38.1%
179

Stat product 10,361,952 — #92 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,873
15/15/15, old level cap
Max CP (L50)
4,379
15/15/15, current level cap
Max CP (L51)
4,431
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,123 - 2,213
IV 10 to 15
Catch CP (L25)
2,654 - 2,767
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.6 m
Weight
8.5 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Mega Meowstic is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Meowstic does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
42,246
Attack
239
Defense
170
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Meowstic →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1481,436
11/11/111,1611,452
12/12/121,1741,468
13/13/131,1871,484
14/14/141,2001,500
15/15/15hundo1,2131,517

Caught CP range 1,148 - 1,213, or 1,436 - 1,517 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS
psychicConfusion
psychicPsychic

4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB

#221.2 DPS

9 x Sucker Punch per Psychic · 7.5s cycle · 159 power with STAB

#320.1 DPS
psychicConfusion
electricThunderbolt

4 x Confusion per Thunderbolt · 8.5s cycle · 171 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
Sucker Punchdark5+60.5s10.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsychicSTABpsychic95-503.0s38.002.28standard
Energy Ballgrass90-504.0s22.501.80standard
Thunderboltelectric80-502.5s32.001.60standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.4DPT

Confusion+Psychic

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#210.4DPT

Confusion+Thunderbolt

4 fast throws · 16 turns · 8.0s to fire

#39.8DPT

Confusion+Energy Ball

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Sucker Punchdark8+72(1.0s)4.003.50

Charged moves

MoveTypePowerEnergyDPEEffect
Energy Ballgrass80-451.78foe Def -1 @10%
Thunderboltelectric90-551.64none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Meowstic.

  • 0 Mega Energy the first time, 0 after that.
  • In-game icon shipped in the live client: no

Forms of Meowstic (3)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Meowsticpsychic1661671792f / 3creleased
Mega Meowsticpsychic2882011792f / 3cNot released in Pokemon GO
Meowstic (Female)psychic1661671793f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MEOWSTIC_MEGA — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.