Skip to content
PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Melmetal

#0809
Attack
226
Defense
190
Stamina
264
Best fast:
Thunder Shock 8.00 DPS
Best charged:
Double Iron Bash 2.55 DPE with STAB
Max CP:
4,118

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
melmetal
Game Master form:
MELMETAL (no form template)
Family:
FAMILY_MELTAN

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#232 of 1,123 · top 20.7%
226
Defense#233 of 1,123 · top 20.7%
190
Stamina#29 of 1,123 · top 2.6%
264

Stat product 11,336,160 — #67 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,599
15/15/15, old level cap
Max CP (L50)
4,069
15/15/15, current level cap
Max CP (L51)
4,118
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,971 - 2,056
IV 10 to 15
Catch CP (L25)
2,464 - 2,571
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
2.5 m
Weight
800 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Melmetal is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
2
bosses it places on at all
Points
20
Pokebattler's published weighting

Its best showing is17againstDiancie(Tier 5) with Thunder Shock + Double Iron Bash.

  • #17DiancierockfairyTier 5
    Estimator
    2.36
    Time to win
    10:52
    Points
    10
    Thunder Shock + Double Iron Bash
  • #29XerneasfairyTier 5live
    Estimator
    2.42
    Time to win
    11:08
    Points
    10
    Thunder Shock + Double Iron Bash

"Details" opens Melmetal's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Melmetal places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 2 bosses (best #17 vs Diancie). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
42,260
Attack
190
Defense
161
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Melmetal →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9712,464
11/11/111,9882,485
12/12/122,0052,507
13/13/132,0222,528
14/14/142,0392,549
15/15/15hundo2,0562,571

Caught CP range 1,971 - 2,056, or 2,464 - 2,571 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (4)
  • Resists (11)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released steel forms with the highest attack — they share every weakness and resistance above.

Movepool

1 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS

5 x Thunder Shock per Double Iron Bash · 4.5s cycle · 104 power with STAB

#218.3 DPS

15 x Thunder Shock per Hyper Beam · 11.5s cycle · 210 power with STAB

#318.0 DPS

8 x Thunder Shock per Dynamic Punch · 6.5s cycle · 117 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Thunder Shockelectric4+70.5s8.0014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Double Iron BashSTABsteel70-332.0s42.002.55elite / legacy
Dynamic Punchfighting85-502.5s34.001.70standard
Superpowerfighting85-503.0s28.331.70standard
Thunderboltelectric80-502.5s32.001.60standard
Hyper Beamnormal150-1004.0s37.501.50standard
Rock Sliderock75-502.5s30.001.50standard
Flash CannonSTABsteel100-1002.5s48.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Thunder Shock+Dynamic Punch

5 fast throws · 10 turns · 5.0s to fire

#210.5DPT

Thunder Shock+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#310.3DPT

Thunder Shock+Hyper Beam

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Thunder Shockelectric4+92(1.0s)2.004.50

Charged moves

MoveTypePowerEnergyDPEEffect
Superpowerfighting85-402.13self Atk -1self Def -1
Flash CannonSTABsteel110-652.03none
Dynamic Punchfighting90-452.00none
Double Iron BashSTABsteel55-351.89none
Hyper Beamnormal150-801.88none
Rock Sliderock75-451.67none
Thunderboltelectric90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Melmetal (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Melmetalsteel2261902641f / 7creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MELMETAL — 1 fast, 7 charged. Ours: 1 fast, 7 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.