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PoGoBud
Medicham

Trainer Battles

Medicham

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Psycho Cut+Dynamic Punch

5 fast throws · 10 turns · 5.0s to fire

#211.6DPT

Counter+Dynamic Punch

8 fast throws · 16 turns · 8.0s to fire

#39.3DPT

Counter+Psychic

10 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Dynamic PunchSTABfighting90-452.40none
PsychicSTABpsychic75-551.64foe Def -1 @10%
Ice Punchice60-401.50none
Power-Up PunchSTABfighting20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.