Skip to content
PoGoBattler

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Hoopa

#0720
Attack
261
Defense
187
Stamina
173
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
Shadow Ball 2.40 DPE with STAB
Max CP:
3,843

In-game artwork for this exact form (PokeMiners asset dump).

FormsHoopaHoopa (Unbound)
Slug:
hoopa
Game Master form:
HOOPA (no form template)
Family:
FAMILY_HOOPA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#96 of 1,123 · top 8.5%
261
Defense#253 of 1,123 · top 22.5%
187
Stamina#464 of 1,123 · top 41.3%
173

Stat product 8,443,611 — #182 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,359
15/15/15, old level cap
Max CP (L50)
3,797
15/15/15, current level cap
Max CP (L51)
3,843
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,836 - 1,919
IV 10 to 15
Catch CP (L25)
2,295 - 2,399
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
0.5 m
Weight
9 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Hoopa is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Hoopa does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
48,043
Attack
218
Defense
159
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Hoopa →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8362,295
11/11/111,8522,316
12/12/121,8692,336
13/13/131,8862,357
14/14/141,9022,378
15/15/15hundo1,9192,399

Caught CP range 1,836 - 1,919, or 2,295 - 2,399 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (2)
  • Neutral (12)
  • Resists (3)
  • Double resists (1)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic / ghost forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.5 DPS

4 x Confusion per Shadow Ball · 9.0s cycle · 211 power with STAB

#222.8 DPS
psychicConfusion
psychicPsychic

4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB

#321.9 DPS

4 x Astonish per Shadow Ball · 7.0s cycle · 154 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
AstonishSTABghost7+131.0s8.4013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Shadow BallSTABghost100-503.0s40.002.40standard
PsychicSTABpsychic95-503.0s38.002.28standard
PsybeamSTABpsychic65-503.0s26.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.8DPT

Astonish+Shadow Ball

5 fast throws · 15 turns · 7.5s to fire

#212.3DPT

Confusion+Shadow Ball

4 fast throws · 16 turns · 8.0s to fire

#310.4DPT

Confusion+Psychic

4 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
AstonishSTABghost12+103(1.5s)4.803.33

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow BallSTABghost100-502.40none
PsychicSTABpsychic75-551.64foe Def -1 @10%
PsybeamSTABpsychic70-601.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Hoopa (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Hoopapsychicghost2611871732f / 3creleased
Hoopa (Unbound)psychicdark3111911732f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: HOOPA — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.