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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Dubwool

#0832
Attack
159
Defense
198
Stamina
176
Best fast:
Tackle 12.00 DPS with STAB
Best charged:
Body Slam 1.82 DPE with STAB
Max CP:
2,507

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
dubwool
Game Master form:
DUBWOOL (no form template)
Family:
FAMILY_WOOLOO

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#633 of 1,123 · top 56.4%
159
Defense#185 of 1,123 · top 16.5%
198
Stamina#443 of 1,123 · top 39.4%
176

Stat product 5,540,832 — #465 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,191
15/15/15, old level cap
Max CP (L50)
2,478
15/15/15, current level cap
Max CP (L51)
2,507
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,186 - 1,252
IV 10 to 15
Catch CP (L25)
1,483 - 1,565
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.3 m
Weight
43 kg
Second charged move
25 candy
10,000 stardust

Best against

Which raid bosses Dubwool is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Dubwool does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,220
Attack
103
Defense
127
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Dubwool →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1861,483
11/11/111,1991,499
12/12/121,2121,515
13/13/131,2251,532
14/14/141,2391,549
15/15/15hundo1,2521,565

Caught CP range 1,186 - 1,252, or 1,483 - 1,565 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (16)
  • Resists (1)
Weak to
Resists
0.39xghost

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.0 DPS
normalTackle
electricWild Charge

10 x Tackle per Wild Charge · 7.5s cycle · 150 power with STAB

#220.0 DPS
fightingDouble Kick
electricWild Charge

4 x Double Kick per Wild Charge · 6.5s cycle · 130 power with STAB

#318.5 DPS
normalTackle
normalBody Slam

7 x Tackle per Body Slam · 5.5s cycle · 102 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
TackleSTABnormal5+50.5s12.0010.00standard
Double Kickfighting10+131.0s10.0013.00standard
Take DownSTABnormal7+81.0s8.408.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Body SlamSTABnormal50-332.0s30.001.82standard
Wild Chargeelectric90-502.5s36.001.80standard
Paybackdark95-1002.0s47.500.95standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Double Kick+Wild Charge

4 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#210.3DPT

Tackle+Wild Charge

15 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

#310.0DPT

Double Kick+Body Slam

3 fast throws · 9 turns · 4.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Double Kickfighting8+123(1.5s)2.674.00
Take DownSTABnormal5+83(1.5s)2.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Wild Chargeelectric100-452.22self Def -2
Body SlamSTABnormal55-351.89none
Paybackdark110-601.83none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

10,000 Stardust and 25 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Dubwool (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Dubwoolnormal1591981763f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: DUBWOOL — 3 fast, 3 charged. Ours: 3 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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