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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Clauncher

#0692
Attack
108
Defense
117
Stamina
137
Best fast:
Smack Down 13.00 DPS
Best charged:
Crabhammer 2.04 DPE with STAB
Max CP:
1,244

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
clauncher
Game Master form:
CLAUNCHER (no form template)
Family:
FAMILY_CLAUNCHER

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#938 of 1,123 · top 83.5%
108
Defense#782 of 1,123 · top 69.6%
117
Stamina#839 of 1,123 · top 74.7%
137

Stat product 1,731,132 — #873 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,088
15/15/15, old level cap
Max CP (L50)
1,230
15/15/15, current level cap
Max CP (L51)
1,244
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
575 - 621
IV 10 to 15
Catch CP (L25)
719 - 777
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.5 m
Weight
8.3 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Clauncher is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Clauncher does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,461
Attack
73
Defense
78
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Clauncher →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor575719
11/11/11584730
12/12/12593742
13/13/13603753
14/14/14612765
15/15/15hundo621777

Caught CP range 575 - 621, or 719 - 777 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.1 DPS

10 x Water Gun per Crabhammer · 7.0s cycle · 162 power with STAB

#220.6 DPS

8 x Smack Down per Crabhammer · 10.0s cycle · 206 power with STAB

#317.3 DPS

10 x Water Gun per Water Pulse · 8.0s cycle · 138 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Smack Downrock13+71.0s13.007.00standard
Water GunSTABwater5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
CrabhammerSTABwater85-502.0s51.002.04standard
Aqua JetSTABwater45-332.5s21.601.64standard
Water PulseSTABwater65-503.0s26.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Water Gun+Crabhammer

17 fast throws · 17 turns · 8.5s to fire

Raises its own Attack by 2 stages (12.5% chance)

#29.6DPT

Water Gun+Aqua Jet

14 fast throws · 14 turns · 7.0s to fire

#39.3DPT

Smack Down+Aqua Jet

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Smack Downrock11+83(1.5s)3.672.67
Water GunSTABwater3+31(0.5s)3.603.00

Charged moves

MoveTypePowerEnergyDPEEffect
Aqua JetSTABwater70-402.10none
CrabhammerSTABwater85-502.04self Atk +2 @13%
Water PulseSTABwater80-501.92none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Clauncher (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Clauncherwater1081171372f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: CLAUNCHER — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.