Skip to content
PoGoBud
Raid alerts…

Clauncher counters

#0692
waterTier 1
Lobby CP
3,461
Attack
73
Defense
78
HP
600
Raid timer
3 min
180s

Caught CP range 575 - 621.

Clauncher weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Clauncher is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Clauncher counters

One trainer with counters this good beats Clauncher alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0790:120.070.03682.2%
2MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2050:120.070.03487.8%
3RoseradegrasspoisongrassMagical LeafgrassLeaf Storm2,9710:130.070.03353.6%
4TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:140.080.03114.0%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7750:140.080.03114.0%
6SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7570:140.080.03114.0%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:150.080.02988.1%
8TangrowthgrassgrassVine WhipgrassPower Whip3,0300:140.080.03021.2%
9VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:140.080.03010.8%
10Hisuian LilligantgrassfightinggrassMagical LeafgrassSolar Beam2,5120:140.080.03114.0%
11BreloomgrassfightinggrassBullet SeedgrassGrass Knot2,6280:140.080.03114.0%
12LilligantgrassgrassMagical LeafgrassSolar Beam2,5500:140.080.03114.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Clauncher.

Estimator is how many trainers of this strength the fight needs. Power is the share of Clauncher's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterWater Pulsehardest0:130.070.0100%
2waterWater Gun+waterCrabhammer0:130.070.0100%
3rockSmack Down+waterWater Pulse0:130.070.0100%
4waterWater Gun+waterAqua Jet0:130.070.0100%
5rockSmack Down+waterCrabhammer0:130.070.0100%
6rockSmack Down+waterAqua Jet0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Clauncher throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockSmack Down13+71.0s0.60s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterCrabhammerSTAB85-502.0s1.60s
waterWater PulseSTAB65-503.0s2.00s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor575719
11/11/11584730
12/12/12593742
13/13/13603753
14/14/14612765
15/15/15hundo621777

Caught CP range 575 - 621, or 719 - 777 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Clauncher is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
108
Game Master
Base Defense
117
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((108 + 15) x 0.5974)73Game Master base Attack, tier CPM
Defensefloor((117 + 15) x 0.5974)78Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((108 + 15) x sqrt(117 + 15) x sqrt(600) / 10) β€” no CPM term3,461Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Clauncher's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.