In raids nowTier 3 · Wed 30 Sept, 06:00 - Tue 6 Oct, 22:00 (ends in 2 days) · Best counters
Hisuian Lilligant
#0549- Attack
- 208
- Defense
- 159
- Stamina
- 172
- Best fast:
- Magical Leaf 13.60 DPS with STAB
- Best charged:
- Solar Beam 2.16 DPE with STAB
- Max CP:
- 2,874
In-game artwork for this exact form (PokeMiners asset dump).
- Slug:
- lilligant-hisuian
- Game Master form:
- LILLIGANT_HISUIAN
- Family:
- FAMILY_PETILIL
Base stats and CP
Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.
Stat product 5,688,384 — #447 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.
In the field
Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.
Best against
Which raid bosses Hisuian Lilligant is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.
Its best showing is29againstQuagsire(Shadow Tier 3) with Magical Leaf + Solar Beam.
- Estimator
- 1.01
- Time to win
- 2:57
- Points
- 4
Magical Leaf + Solar Beam
"Details" opens Hisuian Lilligant's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.
Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.
As a raid boss (Tier 1)
Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.
From the committed LeekDuck rotation snapshot, fetched 2026-10-04.
Best counters against Hisuian Lilligant →
Catch CP after the raid
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,364 | 1,705 |
| 11/11/11 | 1,378 | 1,723 |
| 12/12/12 | 1,392 | 1,740 |
| 13/13/13 | 1,406 | 1,758 |
| 14/14/14 | 1,421 | 1,776 |
| 15/15/15hundo | 1,435 | 1,794 |
Caught CP range 1,364 - 1,435, or 1,705 - 1,794 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
LeekDuck publishes 1,364 - 1,435 normal and 1,705 - 1,794 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
Type matchups
Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.
- Double weak (1)
- Weak (5)
- Neutral (6)
- Resists (6)
Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.
Released grass / fighting forms with the highest attack — they share every weakness and resistance above.
Movepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Magical Leaf per Solar Beam · 14.0s cycle · 338 power with STAB
6 x Magical Leaf per Petal Blizzard · 11.5s cycle · 254 power with STAB
8 x Bullet Seed per Solar Beam · 13.0s cycle · 283 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Magical LeafSTAB | grass | 17 | +17 | 1.5s | 13.60 | 11.33 | 4.9 | 11.3 | 10 / 10 / 3t | standard |
| Bullet SeedSTAB | grass | 7 | +13 | 1.0s | 8.40 | 13.00 | 2.3 | 7.0 | 5 / 13 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Solar BeamSTAB | grass | 180 | -100 | 5.0s | 43.20 | 2.16 | 25.7 | 36.0 | 150 / 80 | standard |
| Upper HandSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 70 / 40 | standard |
| Petal BlizzardSTAB | grass | 110 | -100 | 2.5s | 52.80 | 1.32 | 24.4 | 44.0 | 110 / 65 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.
Trainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
5 fast throws · 15 turns · 7.5s to fire
Lowers its own Defense by 2 stages
4 fast throws · 12 turns · 6.0s to fire
Lowers its own Defense by 2 stages
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Magical LeafSTAB | grass | 10 | +10 | 3(1.5s) | 4.00 | 3.33 | 17 / +17 |
| Bullet SeedSTAB | grass | 5 | +13 | 3(1.5s) | 2.00 | 4.33 | 7 / +13 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Close CombatSTAB | fighting | 100 | -45 | 2.67 | self Def -2 | 105 / -100 |
| Solar BeamSTAB | grass | 150 | -80 | 2.25 | none | 180 / -100 |
| Upper HandSTAB | fighting | 70 | -40 | 2.10 | foe Def -1 @30% | 50 / -33 |
| Petal BlizzardSTAB | grass | 110 | -65 | 2.03 | none | 110 / -100 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.
Acquisition and variants
No Shadow form exists for this entry.
10,000 Stardust and 25 Candy.
Cannot Dynamax.
This entry is not a Mega or Primal form.
Where this data comes from
Every field above is read from the committed snapshot, never typed by hand.
Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.
No hand-curated correction was needed for this form; it comes straight from the Game Master template.
Their entry: LILLIGANT_HISUIAN_FORM — 2 fast, 4 charged. Ours: 2 fast, 4 charged.
Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.
Snapshot integrity is re-checked on every build and on the data quality page.