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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Avalugg

#0713
Attack
196
Defense
240
Stamina
216
Best fast:
Bite 12.00 DPS
Best charged:
Icy Wind 2.36 DPE with STAB
Max CP:
3,659

In-game artwork for this exact form (PokeMiners asset dump).

FormsAvaluggHisuian Avalugg
Slug:
avalugg
Game Master form:
AVALUGG (no form template)
Family:
FAMILY_BERGMITE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#404 of 1,123 · top 36%
196
Defense#42 of 1,123 · top 3.7%
240
Stamina#134 of 1,123 · top 11.9%
216

Stat product 10,160,640 — #99 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,198
15/15/15, old level cap
Max CP (L50)
3,615
15/15/15, current level cap
Max CP (L51)
3,659
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,747 - 1,827
IV 10 to 15
Catch CP (L25)
2,184 - 2,284
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
2 m
Weight
505 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Avalugg is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
7
of 120 bosses ranked
Matchups
12
bosses it places on at all
Points
210
Pokebattler's published weighting

Its best showing is7againstShaymin (Sky)(Tier 5) with Ice Fang + Avalanche.

  • #7Shaymin (Sky)grassflyingTier 5
    Estimator
    1.74
    Time to win
    8:00
    Points
    30
    Ice Fang + Avalanche
  • #7Landorus (Therian)groundflyingTier 5
    Estimator
    1.88
    Time to win
    8:40
    Points
    30
    Ice Fang + Avalanche
  • #7Landorus (Incarnate)groundflyingTier 5
    Estimator
    1.94
    Time to win
    8:56
    Points
    30
    Ice Fang + Avalanche
  • #8Zygarde (Complete)dragongroundTier 5
    Estimator
    2.07
    Time to win
    9:32
    Points
    20
    Ice Fang + Avalanche
  • #9RayquazadragonflyingTier 5
    Estimator
    1.76
    Time to win
    8:05
    Points
    20
    Ice Fang + Avalanche
  • #9Zygarde (Ten Percent)dragongroundTier 5
    Estimator
    1.77
    Time to win
    8:09
    Points
    20
    Ice Fang + Avalanche
  • #9Zygarde (Fifty Percent)dragongroundTier 5
    Estimator
    2.33
    Time to win
    10:44
    Points
    20
    Ice Fang + Avalanche
  • #17Thundurus (Therian)electricflyingTier 5
    Estimator
    2.73
    Time to win
    12:35
    Points
    10
    Ice Fang + Avalanche
  • #21Thundurus (Incarnate)electricflyingTier 5live
    Estimator
    2.68
    Time to win
    12:21
    Points
    10
    Ice Fang + Avalanche
  • #22ZapdoselectricflyingTier 5
    Estimator
    3.05
    Time to win
    14:02
    Points
    10
    Ice Fang + Avalanche
  • #22Shadow Thundurus (Incarnate)electricflyingShadow Tier 5live
    Estimator
    4.79
    Time to win
    22:38
    Points
    10
    Ice Fang + Avalanche
  • #32YveltaldarkflyingTier 5
    Estimator
    3.02
    Time to win
    13:54
    Points
    0
    Ice Fang + Avalanche

"Details" opens Avalugg's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 2 bosses (best #27 vs Landorus (Therian)). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
20,216
Attack
154
Defense
186
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Avalugg →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7472,184
11/11/111,7632,204
12/12/121,7792,224
13/13/131,7952,244
14/14/141,8112,264
15/15/15hundo1,8272,284

Caught CP range 1,747 - 1,827, or 2,184 - 2,284 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (13)
  • Resists (1)
Resists
0.63xice

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ice forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.7 DPS

3 x Ice Fang per Avalanche · 7.0s cycle · 145 power with STAB

#220.0 DPS

13 x Bite per Avalanche · 9.0s cycle · 180 power with STAB

#319.3 DPS

5 x Ice Fang per Earthquake · 11.0s cycle · 212 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Bitedark6+40.5s12.008.00standard
Ice FangSTABice12+201.5s9.6013.33standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Icy WindSTABice65-333.5s22.292.36standard
AvalancheSTABice85-502.5s40.802.04standard
Crunchdark65-333.0s21.671.97standard
Body Slamnormal50-332.0s25.001.52standard
Earthquakeground140-1003.5s40.001.40standard
Mirror Coatpsychic60-502.5s24.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.6DPT

Ice Fang+Avalanche

8 fast throws · 16 turns · 8.0s to fire

#210.3DPT

Ice Fang+Earthquake

11 fast throws · 22 turns · 11.0s to fire

#39.4DPT

Ice Fang+Body Slam

6 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Ice FangSTABice8+62(1.0s)4.803.00
Bitedark4+21(0.5s)4.002.00

Charged moves

MoveTypePowerEnergyDPEEffect
AvalancheSTABice90-452.40none
Earthquakeground120-651.85none
Icy WindSTABice60-451.60foe Atk -1
Body Slamnormal55-351.57none
Crunchdark70-451.56foe Def -1 @20%
Mirror Coatpsychic60-551.09none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Avalugg (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Avaluggice1962402162f / 6creleased
Hisuian Avaluggicerock2142382163f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: AVALUGG — 2 fast, 6 charged. Ours: 2 fast, 6 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.