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Zorua counters

#0570
darkTier 3
Lobby CP
9,720
Attack
122
Defense
67
HP
3,600
Raid timer
3 min
180s

Caught CP range 622 - 671.

Zorua weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zorua is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Zorua counters

One trainer with counters this good beats Zorua alone. Difficulty rating 0.29 with the best counter, 0:50 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:500.290.9468.5%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:550.311.1428.3%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3371:010.350.9387.3%
4TogekissfairyflyingfairyCharmfightingAura Sphere3,3321:090.390.9342.0%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0931:030.361.6371.3%
6VolcaronabugfirebugBug BitebugBug Buzz3,6321:050.371.2361.6%
7MachampfightingfightingKarate ChopfightingDynamic Punch3,0561:070.381.1352.4%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,8291:080.391.1343.9%
9Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8971:080.391.4342.9%
10HawluchafightingflyingfightingLow KickfightingFlying Press2,4101:090.391.3340.7%
11VikavoltbugelectricbugBug BitebugX-Scissor3,1171:080.391.5345.8%
12BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6281:050.372.2359.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zorua.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zorua's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalScratch+darkFoul Playhardest1:010.351.0100%
2darkFeint Attack+ghostNight Shade1:010.351.0100%
3normalScratch+flyingAerial Ace1:000.341.1100%
4darkFeint Attack+darkDark Pulse1:000.340.9100%
5darkFeint Attack+darkFoul Play1:000.341.0100%
6normalScratch+ghostNight Shade1:000.341.0100%
7normalScratch+darkDark Pulse1:000.340.9100%
8darkFeint Attack+flyingAerial Ace1:000.341.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zorua throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
normalScratch6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
darkDark PulseSTAB80-503.0s1.40s
ghostNight Shade60-502.5s2.00s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor622777
11/11/11631790
12/12/12641802
13/13/13651814
14/14/14661827
15/15/15hundo671839

Caught CP range 622 - 671, or 777 - 839 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Zorua is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
153
Game Master
Base Defense
78
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((153 + 15) x 0.73)122Game Master base Attack, tier CPM
Defensefloor((78 + 15) x 0.73)67Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 120 unused3,600tier HP pool
Lobby CPfloor((153 + 15) x sqrt(78 + 15) x sqrt(3,600) / 10) β€” no CPM term9,720Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zorua's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.